Tim Cooper
|
7ee96660
|
[mat graph]Start work on remapper
|
8 年前 |
Tim Cooper
|
57c58904
|
[mat graph]More remapping
|
8 年前 |
Tim Cooper
|
112ae744
|
[mat graph]Really rough, but working! remap nodes.
|
8 年前 |
Tim Cooper
|
c11fe3b4
|
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
|
8 年前 |
Peter Bay Bastian
|
70e53ed7
|
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
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8 年前 |
Peter Bay Bastian
|
5960f11a
|
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
|
8 年前 |
Peter Bay Bastian
|
0d1c4d7e
|
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
|
8 年前 |
Tim Cooper
|
17429180
|
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
|
8 年前 |
Tim Cooper
|
06b7010b
|
Remove "AnyNode"
|
7 年前 |
Tim Cooper
|
e3f06249
|
Shader name is now the name of the file.
|
7 年前 |
Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Peter Bay Bastian
|
f516d811
|
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
|
7 年前 |
Tim Cooper
|
97674d1f
|
Remap graph handling for textures.
|
7 年前 |
Tim Cooper
|
f2cae710
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
|
7 年前 |
Tim Cooper
|
9557fcee
|
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
|
7 年前 |
Matt Dean
|
abed850e
|
Merge master
And fix conflicts
|
7 年前 |
Tim Cooper
|
3039671f
|
Merge master
|
7 年前 |
Patrick Fournier
|
de93c238
|
Merge trunk
|
7 年前 |
Tim Cooper
|
16640c42
|
Run code format tool
|
7 年前 |
Tim Cooper
|
2731487c
|
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
|
7 年前 |