Remy
472cdbf4
Fix scenes list handling for playmode tests
Fix non deterministic behaviour of playmode tests
7 年前
Remy
73aed5d4
Merge commit 'd482b973fbbda5ffce00137a44fda8366472cb14' into Fix_TestFrameworkTools
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/EditorPlayModeTests.asset
7 年前
Remy
4008da43
Fix TestFrameworkTools (relative scenes path issue)
7 年前
Frédéric Vauchelles
484b0b09
[PlanarReflection] Fixed realtime update for cache
7 年前
Frédéric Vauchelles
220a51cd
[PlanarReflection] fixed mirrored position
7 年前
Frédéric Vauchelles
68489545
[PlanarReflection] Added plane mirror data
7 年前
Frédéric Vauchelles
668f65ae
[PlanarReflectionProbe] Added preview in scene view
7 年前
Frédéric Vauchelles
21df13ee
[PlanarReflection] Update mirrored position
7 年前
Frédéric Vauchelles
6611be52
[PlanarReflection] Update planar sampling
7 年前
Frédéric Vauchelles
95f0f6a5
[PlanarReflection] Fixed light list for planar reflection
7 年前
Frédéric Vauchelles
4a5cb1e8
[PlanarReflection] Fixed culling
7 年前
Evgenii Golubev
87df0278
Use real
7 年前
Evgenii Golubev
4f5f83bb
Add a warning regarding the thickness displacement
7 年前
Evgenii Golubev
0d923468
Pass the light position to the shadow code
7 年前
Evgenii Golubev
64691f5a
Fix metallic for SSS
7 年前
Evgenii Golubev
2680050a
Optimize attenuation functions for ALU
7 年前
Robert Srinivasiah
4a125ead
MSAA works with clustered light list generation
Changed clustered kernel string generation
LightLoop settings disables FPTL with MSAA
Disable SSS HTILE allocation if SSS is diabled (fails with MSAA)
I want to make the config more dynamic, then...I can start re-adding passes!
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
Jens Holm
46fe1f23
Change window layout serialization to happen when resize or dragging of master preview finished changing
7 年前
Jens Holm
d51ff20e
Add callback in WindowDraggable to notify when the mouse button is released
7 年前
Martin Thorzen
70d12230
[FIX] Moved the initialization of this var into update()
7 年前
Matt Dean
9a589fe6
Update Fog node to latest SRP library
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Jens Holm
602ef408
Add callback in resize handles that notifies when the mouse button is released
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Martin Thorzen
e71bf6a6
[FIX] fixes #123 Added a m_colorSpace variable to remember what the user had, and if they change we redraw the window.
7 年前
GitHub
8e8beb43
Merge pull request #174 from Unity-Technologies/tim-bug-fixes
Misc bug fixes
7 年前
Jens Holm
fa558b34
Add changes according to PR feedback
7 年前
GitHub
16ddad23
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159 , fixes #88 , fixes #157 , fixes #162
7 年前
Jens Holm
530a769c
Serialize layout of floating windows in GraphEditorView
7 年前
Tim Cooper
e9757253
Feedback from PR
7 年前
GitHub
e9689ade
Merge pull request #178 from Unity-Technologies/fix-preview-after-playmode
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Jens Holm
4e8c00e0
Make reisze handels and window draggable manipulator respect minimum dimensions of target
7 年前
Tim Cooper
179e0ef0
[FIX]#168 Add alpha into unlit node.
7 年前
Peter Bay Bastian
bfd7b48d
Import blackboard to project, still WIP
7 年前
Martin Thorzen
c1697dc5
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Jens Holm
d7635005
Remove unused function in GraphEditrorView
7 年前
Tim Cooper
64df08f0
[fix]Fix preview blending when you have alpha
7 年前
Peter Bay Bastian
90e67259
Repaint property node control when name changes
7 年前
GitHub
29adf637
Merge pull request #172 from Unity-Technologies/fix-hanging-edges
Fix hanging edges (fixes #142 , fixes #152 , fixes #158 )
7 年前
Jens Holm
6f373878
Remove unused function in MasterNodeView
7 年前
Matt Dean
d6b2ca25
Fix vector lengths
7 年前
Tim Cooper
9e8d791f
[FIX]#105 properly adapt input to master node when going from v2->v3/4
7 年前
Peter Bay Bastian
d41f2281
Fix hanging edges ( fixes #142 , fixes #152 , fixes #158 )
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
Matt Dean
b1dc4ab4
Change Comparison func convert to switch
7 年前
Tim Cooper
8fa9d68a
bump versions
7 年前
Matt Dean
a3be4eae
Add Not node
7 年前
Matt Dean
c119f05e
Add Dither node
7 年前
Tim Cooper
98264874
Use proper UV channel for lightmap coordinates.
7 年前