2255 次代码提交 (465a57d0-8225-42a9-af47-34a1875f70ab)

作者 SHA1 备注 提交日期
Tim Cooper 06494dc3 Ensure tests are run with the same preview lighting. 8 年前
Tim Cooper ff3530d9 Add cracks graph for testing 8 年前
Peter Bay Bastian c645f8bc Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter 8 年前
Peter Bay Bastian 4fa0de6e Remove NodePreviewView as it is no longer used 8 年前
Peter Bay Bastian 8bfc6985 Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter 8 年前
Peter Bay Bastian 78c22505 Handle delete via window and presenter rather than `MaterialGraphView` 8 年前
Peter Bay Bastian 04fedafb Support "Cut" command 8 年前
Peter Bay Bastian 9dd4edeb #11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView 8 年前
Peter Bay Bastian b057a909 Clean-up MaterialNodeView a bit 8 年前
Peter Bay Bastian 693b0aa5 Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now. 8 年前
Peter Bay Bastian 315fa5db Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c 8 年前
Peter Bay Bastian 1513eb00 Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder 8 年前
Peter Bay Bastian 45e02be9 Rename *Drawer to *View 8 年前
Peter Bay Bastian 47925068 #35 Unify {Graph,Material}NodePresenter 8 年前
Peter Bay Bastian 11134a7d Remove old inspector 8 年前
Peter Bay Bastian 485654b6 #31 Graph inspector now lives inside graph editor window (also, it works again!) 8 年前
Peter Bay Bastian 696062ae #35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing 8 年前
Peter Bay Bastian ecb231e6 #35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector 8 年前
Peter Bay Bastian f59ddd5e #35 Remove meta file that got away 8 年前
Peter Bay Bastian f2510f42 #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 8 年前
Peter Bay Bastian d470f1f1 Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView 8 年前
Peter Bay Bastian f589fb80 Preview rendering works again for non-time-dependent nodes 8 年前
Peter Bay Bastian 72c6ad7a Push NodeDrawer members down into MaterialNodeDrawer 8 年前
Peter Bay Bastian dfe9bbae Enable pixel caching for nodes (should yield better performance) 8 年前
Peter Bay Bastian 8fd68583 Preview is now actually hidden when inactive or hidden 8 年前
Tim Cooper b1e5c75f Update shader generation tests. 8 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 8 年前
Tim Cooper 8f5cab45 [fixes]Fix broken unit tests. 8 年前
GitHub ea281f24 Merge pull request #41 from stramit/crash-fixes 8 年前
Yuanxing Cai a1e42ea7 Fixed the shortcut problem in a proper way. 8 年前
Yuanxing Cai f0b691e4 * Fixed keyboard shortcuts. 8 年前
GitHub 34657a4b Update Unity branch in README.md 8 年前
GitHub e4df0571 Merge pull request #366 from EvgeniiG/master 8 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 8 年前
sebastienlagarde cb91c226 HDRenderPipeline: Fix issue with POM and layered shader 8 年前
GitHub 69547582 Merge pull request #365 from EvgeniiG/master 8 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 8 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 8 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 8 年前
Robert Srinivasiah 2f73a249 Fixed typos in BasicRenderPipeline 8 年前
Filip Iliescu 5e85f85f set up clear/dont care and memoryless render targets on attachments we dont have to store 8 年前
Filip Iliescu 04e8226d rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so 8 年前
Filip Iliescu 15851ae5 remove unused files 8 年前
Filip Iliescu 28a25cc0 merged master 8 年前
Filip Iliescu bb97cb99 some comments 8 年前
Filip Iliescu f28bc5a4 cleanup: reuse light matrix calculation code 8 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 8 年前
Filip Iliescu 43be2f48 push a couple project settings that impact things working using metal 8 年前
Filip Iliescu 46f3b214 workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp 8 年前