Tim Cooper
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1d641fec
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For final shader generation use the master node.
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7 年前 |
Matt Dean
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f14af0f4
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Added Cubemap nodes
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7 年前 |
Peter Bay Bastian
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9aa25c1e
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Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
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7 年前 |
Tim Cooper
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f559320c
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'working' previews.
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7 年前 |
Matt Dean
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0eff0dec
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Add Normal unpack mode for Texture 2D Node
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7 年前 |
Peter Bay Bastian
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fe10dc56
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Fix bug causing preview to be now shown after creating a node
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7 年前 |
Matt Dean
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5131e8e1
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Fixes for PR
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7 年前 |
Tim Cooper
|
6f035d8a
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hack and slash.
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7 年前 |
Peter Bay Bastian
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0d6ff9c3
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Flip change check in EnumControlView and remove unused field
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7 年前 |
Matt Dean
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dadccc50
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Merge branch 'master' into node-channel
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7 年前 |
Tim Cooper
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da15e457
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dirty first pass pass architecture.
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7 年前 |
GitHub
|
a8dfafe4
|
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
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7 年前 |
Peter Bay Bastian
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f463b52e
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Make HeightToNormal node use a UV slot rather than manually binding to UV channel
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7 年前 |
Peter Bay Bastian
|
cd4618e1
|
Add field dragger to vector inputs
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7 年前 |
Peter Bay Bastian
|
e1281f8c
|
Fixes for new node style
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7 年前 |
Peter Bay Bastian
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7fd5c8ef
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Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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7 年前 |
GitHub
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8d403174
|
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
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7 年前 |
Peter Bay Bastian
|
14bcb1d7
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Full-resolution preview in blackboard
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7 年前 |
GitHub
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5cadd592
|
Merge pull request #610 from EvgeniiG/master
Bugfix transmission
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7 年前 |
GitHub
|
ed6efcd7
|
Merge pull request #608 from EvgeniiG/master
Refactor directional and punctual light code
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7 年前 |
GitHub
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b529a548
|
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
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7 年前 |
GitHub
|
39cb603c
|
Revert "Revert " Reduce the number of dependent texture reads for SSS""
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7 年前 |
GitHub
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bcdbf637
|
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
|
1ba061ab
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Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
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d6a58e9c
|
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
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7 年前 |
Evgenii Golubev
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594c4768
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Multiple bugfixes for transmission
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7 年前 |
GitHub
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5ed9240c
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Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Evgenii Golubev
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c33e5451
|
Improve FastSign() and FastMulBySignOf()
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7 年前 |
Peter Bay Bastian
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67c78bcc
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Update to latest post processing, bump package version and include some package files in the repo
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7 年前 |
Evgenii Golubev
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6e123ad4
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Remove zero-initialization of PreLightData
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7 年前 |
Felipe Lira
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e62690b9
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Merge branch 'LightweightPipeline'
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7 年前 |
Evgenii Golubev
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8ed2bde7
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Refactor directional and punctual light code
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7 年前 |
GitHub
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e9e1ad86
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Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
HDRenderPipeline: Move postprocessRenderContext per camera
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7 年前 |
Evgenii Golubev
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f62c83f5
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Update FastSign() and implement FastMulBySignOf()
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7 年前 |
sebastienlagarde
|
b110295c
|
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Peter Bay Bastian
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0bdd58c1
|
Remove ShadowAlgorithmsCustom
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7 年前 |
Evgenii Golubev
|
74f8bb30
|
Update TagLightingForSSS()
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7 年前 |
sebastienlagarde
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61f5b7f5
|
HDRenderPipeline: Move postprocessRenderContext per camera
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7 年前 |
Peter Bay Bastian
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b7db3ef9
|
Merge branch 'shader-include-paths-2'
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7 年前 |
Evgenii Golubev
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87e85612
|
Refactor math constant defines
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7 年前 |
GitHub
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979cccc3
|
Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline
HDRenderPipeline: Update creation of RenderPipeline asset and resources
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7 年前 |
Evgenii Golubev
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3aaf86e7
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Add comments
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7 年前 |
sebastienlagarde
|
55499af1
|
HDRenderPipeline: Update creation of RenderPipeline asset and resources
It is now easier to create an asset or a resources where we want.
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7 年前 |
Evgenii Golubev
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6f8ec8c3
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Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth'
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7 年前 |
sebastienlagarde
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cbb4262b
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HDRenderPipeline: Update camera settings of test scene
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7 年前 |
Evgenii Golubev
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7fe97101
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
|
eeef9775
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HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData
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7 年前 |
Evgenii Golubev
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6be2053b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
sebastienlagarde
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9b7dcf8f
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HDRenderPipeline: indent code correctly
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7 年前 |
GitHub
|
3724d5b6
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Merge pull request #602 from Unity-Technologies/fix-profiler-error
Fixed profiler errors
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7 年前 |