4217 次代码提交 (4568be12-e376-423d-97b4-bff8e3512ae0)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 2756518b [PlanarReflection] Fixed domain reload for realtime probes 7 年前
Sebastien Lagarde 8820a5f9 Update LuxMeter debugview 7 年前
Felipe Lira f0f14959 Removed shader/material references from lightweight asset. 7 年前
Frédéric Vauchelles 0f4291cb [PlanarReflection] (wip) simple reflection 7 年前
Paul Melamed 54cd8dad Use alpha compositing to blend decals 7 年前
Sebastien Lagarde 2549f4ea Update font debug code, support char, int and float 7 年前
Felipe Lira 98b2b494 Fixed compiler errors in LW. 7 年前
Frédéric Vauchelles 320917fd [PlanarReflection] small refactoring for frustrum calculation 7 年前
Paul Melamed 5ff3384b fix PR comments 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Sebastien Lagarde 0b08169d Update font bitmap 7 年前
Raymond Graham 186dae6a Cleanup Instancing 7 年前
Felipe Lira 537ce8c0 Bumped package version. 7 年前
Frédéric Vauchelles 64f68c11 [PlanarReflection] Update capture space 7 年前
Paul Melamed c6480e96 remove decalset if it has no decals 7 年前
Sebastien Lagarde c4945c71 Correct stringId of _DebugFont 7 年前
Raymond Graham d09bc376 Fix up probe gpu instancing 7 年前
Felipe Lira 83c0affb Fixed inconsistent line endings. 7 年前
Frédéric Vauchelles e1efe09f [PlanarReflection] Capture projection 7 年前
Paul Melamed 983ccfcb Using proper instancing path. 7 年前
Sebastien Lagarde 7cc9b940 Add debugFont to resources 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Felipe Lira 2c1cc95d Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Sebastien Lagarde a5184a75 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 3b93f076 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Felipe Lira 63f633bd Merge branch 'LightweightPipeline' 7 年前
sebastienlagarde 0a28696e Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy c6a3aa71 Update fbx metadatas 7 年前
GitHub 757b8673 Fix deferred anisotropy 7 年前
Remy 87be6944 Update camera prefab (removed variables) 7 年前
GitHub 5c8eae15 Merge pull request #806 from Unity-Technologies/update-ontile-shadow 7 年前
sebastienlagarde b09620e7 Update shadow files 7 年前
Remy 45899e23 Remove multiply blend mode materials from tests 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
GitHub 98c2ae69 Merge pull request #805 from Unity-Technologies/Add-real-support-to-ontile 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
sebastienlagarde de305043 Add real support to ontile 7 年前
sebastienlagarde a4916499 first draft 7 年前
GitHub 0bf26d26 Merge pull request #804 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Remy d7cbcede Fix moving motion vector tests (script reference broken) 7 年前
Arnaud Carre d5ff0590 LWRP: SRP batcher compatibility 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Robert Srinivasiah 4a125ead MSAA works with clustered light list generation 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Matt Dean affdcadf Add HDR color support to Blackboard 7 年前