Frédéric Vauchelles
2756518b
[PlanarReflection] Fixed domain reload for realtime probes
7 年前
Sebastien Lagarde
8820a5f9
Update LuxMeter debugview
7 年前
Felipe Lira
f0f14959
Removed shader/material references from lightweight asset.
7 年前
Frédéric Vauchelles
0f4291cb
[PlanarReflection] (wip) simple reflection
7 年前
Paul Melamed
54cd8dad
Use alpha compositing to blend decals
7 年前
Sebastien Lagarde
2549f4ea
Update font debug code, support char, int and float
7 年前
Felipe Lira
98b2b494
Fixed compiler errors in LW.
7 年前
Frédéric Vauchelles
320917fd
[PlanarReflection] small refactoring for frustrum calculation
7 年前
Paul Melamed
5ff3384b
fix PR comments
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Sebastien Lagarde
0b08169d
Update font bitmap
7 年前
Raymond Graham
186dae6a
Cleanup Instancing
Get rid of compound matrices and remove direct reference to SHADERPASS
7 年前
Felipe Lira
537ce8c0
Bumped package version.
7 年前
Frédéric Vauchelles
64f68c11
[PlanarReflection] Update capture space
7 年前
Paul Melamed
c6480e96
remove decalset if it has no decals
7 年前
Sebastien Lagarde
c4945c71
Correct stringId of _DebugFont
7 年前
Raymond Graham
d09bc376
Fix up probe gpu instancing
7 年前
Felipe Lira
83c0affb
Fixed inconsistent line endings.
7 年前
Frédéric Vauchelles
e1efe09f
[PlanarReflection] Capture projection
7 年前
Paul Melamed
983ccfcb
Using proper instancing path.
Force decals to always draw instanced.
7 年前
Sebastien Lagarde
7cc9b940
Add debugFont to resources
7 年前
Raymond Graham
1e5e8a8a
GPU instancing in Lightweight renderpipeline
7 年前
Felipe Lira
2c1cc95d
Added GetCameraPositionWS(). Converted core functions to use real.
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Sebastien Lagarde
a5184a75
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
3b93f076
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Felipe Lira
63f633bd
Merge branch 'LightweightPipeline'
7 年前
sebastienlagarde
0a28696e
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
c6a3aa71
Update fbx metadatas
7 年前
GitHub
757b8673
Fix deferred anisotropy
7 年前
Remy
87be6944
Update camera prefab (removed variables)
7 年前
GitHub
5c8eae15
Merge pull request #806 from Unity-Technologies/update-ontile-shadow
Update shadow files
7 年前
sebastienlagarde
b09620e7
Update shadow files
7 年前
Remy
45899e23
Remove multiply blend mode materials from tests
7 年前
sebastienlagarde
a0d8e8b4
Add support of debug font for debugging
7 年前
GitHub
98c2ae69
Merge pull request #805 from Unity-Technologies/Add-real-support-to-ontile
Add real support to ontile
7 年前
sebastienlagarde
d1c884e4
Add Lux meter debug mode
7 年前
sebastienlagarde
de305043
Add real support to ontile
7 年前
sebastienlagarde
a4916499
first draft
7 年前
GitHub
0bf26d26
Merge pull request #804 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
2289f880
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs.meta
7 年前
Remy
d7cbcede
Fix moving motion vector tests (script reference broken)
7 年前
Arnaud Carre
d5ff0590
LWRP: SRP batcher compatibility
7 年前
Robert Srinivasiah
9e90b376
Further cleanups for partial-functionality PR
Getting this branch ready to merge, even though we aren't at full functionality yet
7 年前
Robert Srinivasiah
3ad8312c
Proper QualitySettings interface
InitializeFrameSettings properly enables/disables MSAA path depending on the QualitySettings.antiAliasing value
We should probably display this in the AdditionalCameraData in the future.
7 年前
Robert Srinivasiah
42711992
Editor UI + QualitySettings adjusting MSAA HDRP paths
7 年前
Robert Srinivasiah
4a125ead
MSAA works with clustered light list generation
Changed clustered kernel string generation
LightLoop settings disables FPTL with MSAA
Disable SSS HTILE allocation if SSS is diabled (fails with MSAA)
I want to make the config more dynamic, then...I can start re-adding passes!
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
Matt Dean
affdcadf
Add HDR color support to Blackboard
7 年前