Tim Cooper
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cfc92bad
|
update package def.
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7 年前 |
Tim Cooper
|
e9f10553
|
Fix dependency
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7 年前 |
Tim Cooper
|
b16686d0
|
strip hd pipe for now when in package.
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7 年前 |
Tim Cooper
|
1094a25f
|
move HD using class data from core.
|
7 年前 |
GitHub
|
59c35fd3
|
Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
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7 年前 |
Sebastien Lagarde
|
2b49d121
|
Re add sample scene
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7 年前 |
Sebastien Lagarde
|
d36f89ad
|
add files
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7 年前 |
GitHub
|
9d30417f
|
Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
39471547
|
Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
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7 年前 |
GitHub
|
aca7c5b3
|
Revert "Revert "light/probe lists reference implementation""
|
7 年前 |
GitHub
|
be80c8a3
|
Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
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7 年前 |
GitHub
|
377ca98b
|
Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
|
bd6266f8
|
Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
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7 年前 |
GitHub
|
17bdc932
|
Merge pull request #476 from Unity-Technologies/Unity-2017.3
Merge 2017.3
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7 年前 |
vlad-andreev
|
738479fe
|
cleanup
|
7 年前 |
vlad-andreev
|
8f499afb
|
light/probe lists reference implementation
|
7 年前 |
GitHub
|
6213cc0b
|
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
468b9b08
|
Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
|
d522b968
|
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
|
bd30b9be
|
Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
Peter Bay Bastian
|
43fda89f
|
Remove `INode.onReplaced` (leftover from previous redo impl)
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7 年前 |
Peter Bay Bastian
|
b13b49ed
|
Update party preview
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7 年前 |
Peter Bay Bastian
|
97bd13fa
|
Set render pipeline to LW
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7 年前 |
Peter Bay Bastian
|
cdc27449
|
Fix height to normal node
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7 年前 |
Jens Holm
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cd7aa840
|
Add fixed aspect ratio and initial size to PreviewNode
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7 年前 |
Peter Bay Bastian
|
3d3acb64
|
Fix bug causing inspector preview to stop working after undo/redo
|
7 年前 |
GitHub
|
5363a614
|
Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
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7 年前 |
Peter Bay Bastian
|
b75b4c04
|
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
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7 年前 |
Peter Bay Bastian
|
ef73a507
|
Update party preview to work again
|
7 年前 |
Peter Bay Bastian
|
e39f99bb
|
Add "(i/total)" to shader compile progress
|
7 年前 |
GitHub
|
1d08cd88
|
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
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7 年前 |
Tim Cooper
|
209da78a
|
Merge remote-tracking branch 'origin/master' into tidyup
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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7 年前 |
Tim Cooper
|
615c8ff6
|
Update test shaders
|
7 年前 |
Peter Bay Bastian
|
3bcd87d8
|
Add progress bar during shader compilation
|
7 年前 |
Tim Cooper
|
6161fea6
|
Fix compiler warnings :)
|
7 年前 |
Peter Bay Bastian
|
145b4d5f
|
Get rid of presenter for graph inspector
|
7 年前 |
Tim Cooper
|
a5c9b0ce
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
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7 年前 |
Peter Bay Bastian
|
a15cfa1d
|
Minor changes to VectorControl
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7 年前 |
Peter Bay Bastian
|
39d3dc25
|
Undo support for all node controls
|
7 年前 |
Peter Bay Bastian
|
99701f90
|
UIElements-based controls for color and vector controls
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7 年前 |
Peter Bay Bastian
|
d4bf2988
|
Update to work with latest Editor
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7 年前 |
Peter Bay Bastian
|
e3cb9212
|
Undo handling for adding/removing shader properties
|
7 年前 |
Peter Bay Bastian
|
1b46d517
|
More robust undo/redo by removing and adding nodes
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7 年前 |
Peter Bay Bastian
|
b7975d8f
|
Reflection based undo deserialization
|
7 年前 |
damian
|
1b331496
|
Merge branch 'master' into no-presenters
|
7 年前 |
Peter Bay Bastian
|
e0963bb8
|
More serialization fix
|
7 年前 |
damian
|
6a03177d
|
Merge branch 'master' into no-presenters
|
7 年前 |
Peter Bay Bastian
|
a8f898e3
|
Fix serialization
|
7 年前 |
damian
|
3db84206
|
Fixed some bugs after master merge.
|
7 年前 |
Peter Bay Bastian
|
3b4b0eb6
|
Fix deserialization of SerializableGraphObject (refactor typo)
Rename inMemoryAsset to graphObject
|
7 年前 |