vlad-andreev
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8f499afb
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light/probe lists reference implementation
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7 年前 |
GitHub
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6213cc0b
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Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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468b9b08
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Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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d522b968
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Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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bd30b9be
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Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
GitHub
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f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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ae958d8a
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Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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1137cfb3
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Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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5a04d527
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Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
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7 年前 |
GitHub
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5493daa7
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Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
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7 年前 |
GitHub
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8814cf02
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Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
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7 年前 |
GitHub
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c540af87
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Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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d5b454e5
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Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Julien Ignace
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bc57fd4a
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Small fixes based on PR feedback
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7 年前 |
Julien Ignace
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61fc8ab8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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35fa0617
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Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
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ce27bfcb
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- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |
GitHub
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5710175b
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Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Tim Cooper
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a5c9b0ce
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Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
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7 年前 |
Peter Bay Bastian
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a15cfa1d
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Minor changes to VectorControl
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7 年前 |
Peter Bay Bastian
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39d3dc25
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Undo support for all node controls
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7 年前 |
Peter Bay Bastian
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99701f90
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UIElements-based controls for color and vector controls
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7 年前 |
Peter Bay Bastian
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d4bf2988
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Update to work with latest Editor
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7 年前 |
Peter Bay Bastian
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e3cb9212
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Undo handling for adding/removing shader properties
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7 年前 |
Peter Bay Bastian
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1b46d517
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More robust undo/redo by removing and adding nodes
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7 年前 |
Peter Bay Bastian
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b7975d8f
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Reflection based undo deserialization
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7 年前 |
damian
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1b331496
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Merge branch 'master' into no-presenters
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7 年前 |
Peter Bay Bastian
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e0963bb8
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More serialization fix
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7 年前 |
damian
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6a03177d
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Merge branch 'master' into no-presenters
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7 年前 |
Peter Bay Bastian
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a8f898e3
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Fix serialization
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7 年前 |
damian
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3db84206
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Fixed some bugs after master merge.
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7 年前 |
Peter Bay Bastian
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3b4b0eb6
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Fix deserialization of SerializableGraphObject (refactor typo)
Rename inMemoryAsset to graphObject
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7 年前 |
damian
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83548475
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Merging master.
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7 年前 |
Peter Bay Bastian
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c5a7e594
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Fix integration with Undo by introducing IGraphObject
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7 年前 |
Peter Bay Bastian
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9f5fba90
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Merge branch 'attribute-controls'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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7 年前 |
Peter Bay Bastian
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3790252c
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Remove last node presenters and also type mapper in MaterialGraphPresenter
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7 年前 |
Peter Bay Bastian
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9bf884ab
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Add object field attribute control
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7 年前 |
Peter Bay Bastian
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fd78eaed
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Small fix for gradient node
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7 年前 |
Peter Bay Bastian
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aeedf575
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Attribute control for gradient node
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7 年前 |
Peter Bay Bastian
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319e2795
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Fix update scope of matrix nodes (they do not support preview properties yet)
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7 年前 |
Peter Bay Bastian
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7bb42428
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Use attribute controls for Matrix nodes
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7 年前 |
damian
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7e977d50
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Fixed inspector and node position is now saved.
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7 年前 |
Peter Bay Bastian
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e6e04a49
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Use attribute controls for TransformNode
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7 年前 |
damian
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20646d1b
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Removed MaterialNodePresenter.
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7 年前 |
Peter Bay Bastian
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152042bb
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Comment out IfNode for now
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7 年前 |
damian
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17b67cdf
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More cleanup of presenter code.
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7 年前 |
Peter Bay Bastian
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56967512
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Property attribute control
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7 年前 |
damian
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d9e85fdf
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Cleaning up presenter code.
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7 年前 |
Peter Bay Bastian
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f695b6fa
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Enum attribute control
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7 年前 |