Evgenii Golubev
|
95829e58
|
Enforce the evaluation order for correct constant propagation
|
8 年前 |
joeante
|
bf55bcca
|
Remove unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
d954a72e
|
HDRenderLoop: Add k_identity4x4
|
8 年前 |
RinaldoTjan
|
ea69972e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
MingWai
|
4c1c61da
|
ExportTexture MasterNode
|
8 年前 |
Evgenii Golubev
|
d71ed4a1
|
Remove the function sq()
|
8 年前 |
joeante
|
84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
Sebastien Lagarde
|
97a2db70
|
HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
|
8 年前 |
Julien Ignace
|
1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
|
8 年前 |
Eduardo Chaves
|
20b3d107
|
Adding correct default values for fractals
|
8 年前 |
Evgenii Golubev
|
702da3ab
|
Replace the reciprocal with the division for readability
|
8 年前 |
Julien Ignace
|
9b94966f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
bfogerty
|
874af82d
|
Fixed a spherize node calculation error.
|
8 年前 |
GitHub
|
b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
|
8 年前 |
RinaldoTjan
|
ead251c6
|
Add prototype to convert heightmap to normal map.
Add prototype to convert heightmap to normal map.
|
8 年前 |
bfogerty
|
82da97c0
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Florent Guinier
|
ec474be5
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
9ac0408c
|
Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested.
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
|
8 年前 |
Andre McGrail
|
cdcf8c8e
|
-Toggle node added, works aside from it needs [toggle] in front of the shader property
-Created a Flow-map ShaderGraph, needs to be transferred to a subgraph once they are fixed
|
8 年前 |
bfogerty
|
ee8f0ea6
|
Added a spherize node and fixed a bug in the checkerboatd node.
|
8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |
bfogerty
|
6ff47f50
|
Repeating Dot Procedural Node
|
8 年前 |
Evgenii Golubev
|
60997982
|
Naming consistency improvements
|
8 年前 |
Eduardo Chaves
|
56672837
|
Adding Mandelbrot fractal node. Not perfect, but it's there
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
bfogerty
|
0d1ac07f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
8ba9f706
|
Make the LTC line algorithm numerically safe
|
8 年前 |
Jennifer Nordwall
|
8399ddba
|
Changed Graphview submodule
|
8 年前 |
Andre McGrail
|
503b7b62
|
Remap node fix, beginning of toggle node
|
8 年前 |
Evgenii Golubev
|
f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Jennifer Nordwall
|
d8de64bf
|
Fixed slot bug
|
8 年前 |
RinaldoTjan
|
67baa28e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
0ae839d1
|
Add TODOs
|
8 年前 |
Jennifer Nordwall
|
8a797aa6
|
Added matrix multiply, transpose, vector projection and rejection
|
8 年前 |
RinaldoTjan
|
3e47bb19
|
Fix Enum issue.
Added System.Enum.GetName(typeof(BlendModesEnum), m_BlendMode);
|
8 年前 |
bfogerty
|
1780d88e
|
The Voronoi Noise can now be animated.
|
8 年前 |
Evgenii Golubev
|
a8c88c7d
|
Add dielectrics for testing
|
8 年前 |
RinaldoTjan
|
180f53e2
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
700f909f
|
Update preprocessor definitions
|
8 年前 |
RinaldoTjan
|
5e5d7d07
|
Fix the title of the node.
It was named RGB to Linear in the node title.
|
8 年前 |
Evgenii Golubev
|
ca4fef9f
|
Add the initial implementation of LTC line lights
|
8 年前 |
GitHub
|
e23c3b62
|
Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
|
8 年前 |
bfogerty
|
cd52a1e3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
RinaldoTjan
|
0c2f7214
|
Complete the 20 blending nodes.
Remove restriction of vector3.
|
8 年前 |
Evgenii Golubev
|
22326553
|
Optimize and clean up LineIrradiance()
|
8 年前 |
Paul Demeulenaere
|
edb3630a
|
Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
|
8 年前 |
Aras Pranckevicius
|
4e936089
|
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
|
8 年前 |
MingWai
|
b359c1c7
|
Let master node to have 2D preview
|
8 年前 |