14 次代码提交 (3bba2de4-e135-40c8-b41f-5acdaa8bfee3)

作者 SHA1 备注 提交日期
Felipe Lira 5ccdddfc LowEndMobile Pipeline - Added Shadows. 8 年前
Felipe Lira a749dbac Fixed cascade index selection. 8 年前
Felipe Lira 695bb05c Fixed shadow cascade interpolation issues. Fixed the case when no cascade was enabled was causing wrong shadowmap rendering. 8 年前
Felipe Lira c9e863e4 Shadow slice resolution being computed automatically for best fit in the shadow atlas. 8 年前
Felipe Lira 7adeb563 Added non-directional Lightmap support 8 年前
Felipe Lira 3bba2de4 Added NormalMap, Emission and Occlusion 8 年前
Felipe Lira 21e43adc Added Fog 8 年前
Felipe Lira 926abc33 Changed shader to specular setup and made a few cleanups. 8 年前
Felipe Lira 5450c598 Fixed Lightmap issue and shadow issues on mobile. 8 年前
Felipe Lira db6e8103 - Optimized tangetToWorld matrix multiplication 8 年前
Felipe Lira 94d1068c Added 4 tap shadowmap filtering. 8 年前
Felipe Lira e606701e Added support to query shadowbias from Light. Fixed glossiness in specular. 8 年前
Felipe Lira 17101aa5 Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop. 8 年前
Felipe Lira 9bcbdc22 Added the "RenderPipeline" shader tag. moved all settings from QualitySettings to Pipeline asset. 8 年前