20 次代码提交 (3bad9eab-bb60-4e28-915b-4605e0ddecd8)

作者 SHA1 备注 提交日期
Matt Dean c7fbf38f Added Matrix 2 and 3 types 8 年前
Matt Dean 3bce395a Added Matrix4 and fixed Matrix multiply 8 年前
Tim Cooper 2e183994 Add time checkbox 8 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
Peter Bay Bastian 7bb42428 Use attribute controls for Matrix nodes 7 年前
Peter Bay Bastian 319e2795 Fix update scope of matrix nodes (they do not support preview properties yet) 7 年前
Tim Cooper a5c9b0ce Merge branch 'exposed-prop-subgraph' 7 年前
Matt Dean 03923b0b Input Part 3 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Matt Dean 1a08b1b1 Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
Matt Dean e5bdf43e Add preview serialization for matrices 7 年前
Matt Dean 5b6fd3d8 Fixes to Matrix 2 definition 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前