2301 次代码提交 (3a0d938d-6101-4a26-a74f-d853adb3c6e6)

作者 SHA1 备注 提交日期
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub caa90067 Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2e93ea50 Removed the now useless "normal map sampling with bias" code. 7 年前
Julien Ignace ba7a39b0 Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance. 7 年前
Julien Ignace 27e00b17 Fixed a bug where main layer influence would show up even if the main layer blend mask was zero. 7 年前
Julien Ignace 26608503 - "Opacity As Density" mode is now a checkbox 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
sebastienlagarde c1c97c18 push draft 7 年前
GitHub 1df4fb35 Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene 7 年前
Julien Ignace 09f867e5 Renamed CascadedShadowsTest to ShadowsTest 7 年前
rthompson-unity 9d156845 Further fptl tidy up 7 年前
Julien Ignace e9449d38 Update Shadow Scene 7 年前
rthompson-unity 7e1b650c Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4 7 年前
sebastienlagarde eacc4ecd HDRenderPipeline: Update some comment in UI and code 7 年前
Peter Bay Bastian 8139e3cb Move GeneratedShader outside Unity project 7 年前
Peter Bay Bastian cffc8159 Update project version 7 年前
Peter Bay Bastian a39f97cc Update to work with latest GraphView 7 年前
Peter Bay Bastian 1e3fb5de Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups) 7 年前
Matt Dean 1e0ac7aa Rename NonPBR to FastBlinn 7 年前
Peter Bay Bastian b1ca732a Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive 7 年前
Matt Dean f17a21ca Refactor lightweight shaders Part 1 7 年前
Peter Bay Bastian 25ed3aaf Graph inspector now only shows editor for at most 1 node 7 年前
Matt Dean 0f6b7c44 Fixed graph name passed to GetFullShader in Master nodes 7 年前
Matt Dean d0277da5 Fix manifest 7 年前
Tim Cooper 5ff20e91 missed manifest update 7 年前
Tim Cooper 1793f62f Add LW SRP into material graph 7 年前
Tim Cooper 400411ff add dependency on sap 7 年前
Peter Bay Bastian 24f84a48 Do more efficient look-up of nodes in graph presenter update 7 年前
Peter Bay Bastian eb8a8906 Use dictionary to store nodes for faster lookups 7 年前
Peter Bay Bastian 3ffdcd59 Right click no longer deselects nodes 7 年前
Peter Bay Bastian 865b4bb0 Update gitignore 7 年前
Peter Bay Bastian 5b7af74e Fix node repainting 7 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Peter Bay Bastian 6eea794b Remove scale and offset from shader inspector 7 年前
Peter Bay Bastian c178455f Fix alpha blending in shader template 7 年前
Peter Bay Bastian b174415a Simplify checks in TypeMapper 7 年前
Peter Bay Bastian 34d1b3f1 Make preview re-generate when changing master node options 7 年前
Peter Bay Bastian e86d275d Adjust checkerboard colors for node previews 7 年前
Peter Bay Bastian 064bacae Add back surface master node editor in inspector 7 年前
Peter Bay Bastian c884fe33 Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter 7 年前
Peter Bay Bastian f6a7d3b4 Remove ScriptableObjectFactory and make fallback type optional in TypeMapper 7 年前
Peter Bay Bastian 5c6dfe96 Add collection initialization support to TypeMapper 7 年前
Peter Bay Bastian a76aadd7 Remove a few todos in code 7 年前
Peter Bay Bastian ff2d3ef8 Change namespace of GraphInspector{Presenter,View} 7 年前
Peter Bay Bastian 1f174bad Move GraphEditorPresenter creation into method 7 年前
Peter Bay Bastian 2b96084b Move GraphInspector{Presenter,View} into Inspector folder 7 年前
Peter Bay Bastian ac0a8cfe Frame all when graph "restarts" 7 年前
Peter Bay Bastian 62f36e79 Frame all after opening window (#52) 7 年前
Peter Bay Bastian fbc6eeac Fix node compatibility check (#58) 7 年前