mmikk
|
adef0b64
|
get rid of a static I don't need
get rid of a static I don't need
|
8 年前 |
Tim Cooper
|
d759e955
|
[Material Graph]Tidy up integration testing.
|
8 年前 |
mmikk
|
91cb86e4
|
isolated reflection probes to a template as well and isolated all global params to being set from one function
isolated reflection probes to a template as well and isolated all global
params to being set from one function.
|
8 年前 |
Tim Cooper
|
6cf280f3
|
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
|
8 年前 |
mmikk
|
d62f5fd8
|
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
|
8 年前 |
Tim Cooper
|
2926e86a
|
[Mat Graph]Remove standard asset stuff, not needed.
|
8 年前 |
Sebastien Lagarde
|
bb06ff58
|
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
|
8 年前 |
Tim Cooper
|
31fa7c60
|
[Material Graph]Readd export button. Fix issue with sub graph exports.
|
8 年前 |
sebastienlagarde
|
6d8ef108
|
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
|
8 年前 |
Tim Cooper
|
5055d67e
|
[Material graph]More testing + fix things that are broken with the tests.
|
8 年前 |
sebastienlagarde
|
f7bb55e1
|
HDRenderLoop: Correction Metallic name
|
8 年前 |
Tim Cooper
|
b6ca28a2
|
[material graph]Make newline platform standard.
|
8 年前 |
sebastienlagarde
|
acd11ee0
|
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
|
8 年前 |
Tim Cooper
|
95b250d2
|
[material graph] Fix newline issues.
|
8 年前 |
Julien Ignace
|
581745c8
|
- HDRenderLoop: Added exposure/tonemap to the new inspector.
- Cleaned the way debug render are done.
|
8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
|
8 年前 |
sebastienlagarde
|
1f0c5be7
|
HDRenderLoop: Fix issue after the merge of debug shaders
|
8 年前 |
Tim Cooper
|
480131e4
|
[Material Graph]Split out lighting functions to different files
|
8 年前 |
GitHub
|
61e8c0e0
|
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
|
8 年前 |
Tim Cooper
|
e7cb2abf
|
[Material Graph]fix issue with pixel shader UI
|
8 年前 |
mmikk
|
60d4e47d
|
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
|
8 年前 |
Tim Cooper
|
cc192491
|
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
|
8 年前 |
Julien Ignace
|
d45894b6
|
Merge branch 'master' into DebugShader
|
8 年前 |
Sebastien Lagarde
|
00d2aece
|
HDRenderLoop: Add few function to the shader library related to far cry 4 talk
|
8 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
8 年前 |
Julien Ignace
|
9a49604d
|
Clean test code for debug menu
|
8 年前 |
sebastienlagarde
|
dc7f78dd
|
HDRenderLoop: Add twosided lightingmaterial
|
8 年前 |
Julien Ignace
|
2a66fcda
|
Added the possibility to hide opaque or transparent objects
|
8 年前 |
sebastienlagarde
|
5322780e
|
HDRenderLoop: miss one file
|
8 年前 |
Julien Ignace
|
d0e884be
|
Added the possibility to display transparent objects for Material Debug
|
8 年前 |
sebastienlagarde
|
2d10c5ef
|
HDRenderLoop: Add Unlit.shader + fix backface and transparent
|
8 年前 |
Julien Ignace
|
c90ffdda
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
sebastienlagarde
|
f423dd68
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
6a14e392
|
[fptl] fix null reference exception
|
8 年前 |
vlad-andreev
|
b145a4d1
|
semi-temporary hack to reload .compute assets
|
8 年前 |
sebastienlagarde
|
e26a36cb
|
HDRenderLoop: Add tonemapper and exposure control
|
8 年前 |
Julien Ignace
|
526fbc6f
|
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
|
8 年前 |
sebastienlagarde
|
5cc2607c
|
HDRenderLoop: Correct fix double sided
|
8 年前 |
Julien Ignace
|
5551e27f
|
Compile fix after last merge
|
8 年前 |
sebastienlagarde
|
deb3ca40
|
HDRenderLoop: Fix issue with alpha test
|
8 年前 |
Julien Ignace
|
f1087ce3
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
|
8 年前 |
sebastienlagarde
|
e1f8e17e
|
HDRenderLoop: Update scene + make double sided work
|
8 年前 |
sebastienlagarde
|
5e5b4fcb
|
HDRenderLoop : Fix after merge
|
8 年前 |
sebastienlagarde
|
b8c1da00
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
|
8 年前 |
mmikk
|
a6b2b6d5
|
GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present.
GenerateSourceLightBuffers() was returning wrong number of lights when a
directional is present.
|
8 年前 |
vlad-andreev
|
9bde6ae1
|
renderloop test framework and a simple test stub
|
8 年前 |
vlad-andreev
|
399968a2
|
[shadergen] minor test cleanup
|
8 年前 |
vlad-andreev
|
31d2e3b6
|
[fptl] remove accidentally committed debug code
|
8 年前 |
vlad-andreev
|
0b0fde25
|
[fptl] no gamma conversion in final pass
|
8 年前 |
vlad-andreev
|
8adb2307
|
shader generator: switch to consistent line endings
|
8 年前 |