16 次代码提交 (39e3d26a-b12c-4b3f-aad5-b6754537d683)

作者 SHA1 备注 提交日期
Julien Ignace ae40eca7 Missing files 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Julien Ignace b4a35f1f Probe Cache: Fixed conversion shader to use the proper mip when input texture was not the right size. 7 年前
Julien Ignace 58ea35a7 Null pointer exception fix when no directional light in the scene. 7 年前
Julien Ignace 71fed2e5 Small cleanup and fixes 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
Julien Ignace 1f62747c - Renamed texture cache "update count" tout "slice entry hash" 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Frédéric Vauchelles bc32f1eb [PlanarReflection] Added planar reflection cache (wip) 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
sebastienlagarde b25e74b2 Various light fix for HD 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前