Julien Ignace
7b7eb3b4
Fixed a number of compilation issue with PS4.
8 年前
sebastienlagarde
34ba21bb
HDRenderPipeline: Push draft for adding POM
8 年前
Julien Ignace
4ce76493
Added V2 of height base blend + inherit from base layer albedo option.
8 年前
uygar
2a8f7eaa
Added missing files from initial commit.
8 年前
Antti Tapaninen
0c84a4f2
explicitly set unity_ProbeVolumeSH precision
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
Evgenii Golubev
08262cdc
Implement ZERO_INITIALIZE_ARRAY()
8 年前
Evgenii Golubev
2c8fcff2
Output HTile via a pixel shader
7 年前
Evgenii Golubev
f3d8504d
Add the SSS profiling scene
7 年前
Evgenii Golubev
8c2d94e7
Add WaveReadFirstLane()
7 年前
Evgenii Golubev
fcfe787e
Remove the Clamp() intrinsic
7 年前
Evgenii Golubev
a46c0009
Merge the old volumetrics code (WIP)
7 年前
sebastienlagarde
188e343b
HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
7 年前
Evgenii Golubev
7b797ff7
Merge branch 'master'
7 年前
Sebastien Lagarde
0cdbadfa
First draft
7 年前
Evgenii Golubev
4cd2d228
Replace all sampler macros with SAMPLER
7 年前
Evgenii Golubev
26ec6100
Update the texture abstraction to support shadows
7 年前
Evgenii Golubev
dfa4e4f9
Add SAMPLE_TEXTURE3D_LOD
7 年前
Evgenii Golubev
d1b5d0f0
Fix parameter order of BFE
7 年前
sebastienlagarde
bb7e9ab5
ShaderLibrary: Add Gather red/gree/blue to API
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Evgenii Golubev
fbfbcd6c
Add the BitFieldInsert() intrinsic
7 年前
Evgenii Golubev
19d47a75
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
7 年前
sebastienlagarde
d83489f4
Change ShaderLibrary to use REAL instead of float/half
7 年前
sebastienlagarde
ecdf681c
ShaderLibrary, change REAL to real
7 年前
Frédéric Vauchelles
9bdc053e
Added Gather support for PS4, XboxOne and Vulkan
7 年前
Felipe Lira
e2a63632
Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0.
7 年前
Evgenii Golubev
a3209dd5
Fix INTRINSIC_CUBEMAP_FACE_ID
7 年前
uygar
275279fa
Introduced new macros for flow control attributes.
7 年前
Aleksandr Kirillov
3ee0f4b3
Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API.
7 年前
Felipe Lira
60efd574
Added float and half variants to instrisicts
7 年前
Felipe Lira
175cbd2f
Fixed line ending on API files
7 年前
Evgenii Golubev
c966eb56
Update Shader API Files
Add RW_TEXTURE2D_ARRAY
Add SAMPLE_TEXTURE2D_ARRAY_GRAD
Add GATHER_ALPHA_TEXTURE2D (skipped GL)
Remove offsets from GATHER to make it consistent across APIs
7 年前