6286 次代码提交 (395a7a89-8137-4b7b-b739-2f7a5b98adfb)

作者 SHA1 备注 提交日期
vlad-andreev c2d1fc80 test scene fix 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev c15dfde0 separate test scene for fptl 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 51a4931d fix tabs 8 年前
vlad-andreev f41bce43 hotswapping/reimporting of cookie textures 8 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev 01f87afe fix material lifetime 8 年前
vlad-andreev 4e8bf0ba fptl: fix specular in linear 8 年前
vlad-andreev 326ac6a3 fptl: proper linear rendering 8 年前
vlad-andreev 1e9b2021 skybox cleanup 8 年前
vlad-andreev 8edbc012 github desktop got confused.. 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 13e0bb9f fixed build after merge 8 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
vlad-andreev 1f47f98c fix linear rendering 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 6556497d fixed shadows after the trunk merge 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
Tim Cooper 6f66febe [material graph]Fix standalone compile issue. 8 年前
Tim Cooper ff11a50c [Material node] use color property instead of field. 8 年前
Tim Cooper 8ecfe640 [material graph]Remove upgrade code, no needed yet. 8 年前
Tim Cooper 29600f72 [Material graph] Fix up subgraph asset reference serialization. 8 年前
Tim Cooper b42e0339 [Material Graph]Fix up texture node serialization. 8 年前
Tim Cooper d759e955 [Material Graph]Tidy up integration testing. 8 年前
Tim Cooper 6cf280f3 [Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs 8 年前
Tim Cooper 2926e86a [Mat Graph]Remove standard asset stuff, not needed. 8 年前
Tim Cooper 31fa7c60 [Material Graph]Readd export button. Fix issue with sub graph exports. 8 年前
Tim Cooper 5055d67e [Material graph]More testing + fix things that are broken with the tests. 8 年前
Tim Cooper b6ca28a2 [material graph]Make newline platform standard. 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 480131e4 [Material Graph]Split out lighting functions to different files 8 年前
Tim Cooper e7cb2abf [Material Graph]fix issue with pixel shader UI 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper 6e740eb0 [material graph]Fix test name 8 年前
Tim Cooper df47a2ff [material graph] add tests for node configuration. 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper a9673209 [Shader Graph]Add function node input tests. 8 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 8 年前
Tim Cooper 376c8378 [material graph]Change how precision works, make default precision half. 8 年前
Tim Cooper 607a2f9e [material graph]Add button to convert selection into subGraph 8 年前
Tim Cooper 675ed679 [mat graph] Add duplicate command. 8 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 8 年前