6470 次代码提交 (3932faa4-545b-47ec-ae0c-fb8654354ec4)

作者 SHA1 备注 提交日期
Alex Lian b80e61ac Move assets for test projects 6 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 6 年前
Felipe Lira c13ab97d fixed Final pass blit 6 年前
Matt Dean c43790f0 Fixes for PR 6 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 6 年前
Sebastien Lagarde ab065fbb Define REVERSE_ZBUF for Switch platform (Revisited) 6 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 6 年前
Alex Lian b28e6241 Initial reorg 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Matt Dean 0546ae13 Fix template issues 6 年前
Peter Bay Bastian 2a2a6ffd Updated changelog 6 年前
Peter Bay Bastian 8c691503 Removed the old Drag and Drop methods 6 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 6 年前
Peter Bay Bastian b5379b4b Fixed float value to string error and truncation warning for normal create node 6 年前
Peter Bay Bastian 529163c8 Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop 6 年前
Peter Bay Bastian 10d61e23 Started the functionality for opening shader code in user set, text editor 6 年前
sebastien lagarde 6a8cf791 HDRP: Remove warning C# 6 年前
GitHub 2b11377f Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard 6 年前
Peter Bay Bastian e9213469 Update changelog 6 年前
Peter Bay Bastian fe56266d Ensure the blackboard remains in view after deserialization 6 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 6 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 6 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 6 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 6 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 6 年前
Frédéric Vauchelles 262145d7 Added debugs 6 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 6 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 6 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 6 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 6 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 6 年前
Felipe Lira b918fecb Addressed PR comments. 6 年前
Peter Bay Bastian 35c8e0e3 Temporarily remove vertex capability from Subgraphs 6 年前
Peter Bay Bastian a7789fc7 PR fixes #1 6 年前
Peter Bay Bastian 495c97b8 Search window respects shader stage 6 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 6 年前
Peter Bay Bastian 77dc0df1 Make all procedural shape nodes fragment stage only 6 年前
GitHub 5e1bd3c5 Merge pull request #1348 from Unity-Technologies/Fix-shadow-mask 6 年前
Peter Bay Bastian 94ce8db1 Fix fragment slots adding data to vertex description 6 年前
sebastienlagarde 1e57755a Update changelog 6 年前
GitHub 6b170d6a Merge pull request #1347 from Unity-Technologies/stacklit 6 年前
Peter Bay Bastian 6cdf82d9 Further ShaderStageCapability work 6 年前
sebastienlagarde 807a7d14 Fix directional light and shadow mask transition 6 年前
GitHub ed3cd1be Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing 6 年前
Peter Bay Bastian c3134b61 Refactor GenerateStandardTransforms 6 年前