15 次代码提交 (38da1cef-c556-4e31-98ca-32d300f3492d)

作者 SHA1 备注 提交日期
Tim Cooper 8f52ff02 [Material Graph]Finish tests for serializable graph 9 年前
Tim Cooper b824e4af [material graph] ensure logger is valid 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 9 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 39086dd7 [Mat Graph]Remove light functions and instead have multiple master nodes. 8 年前
Tim Cooper f17d4796 [Material Graph] Fix tests. 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper 6161fea6 Fix compiler warnings :) 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前