13 次代码提交 (36d8a5e0-b0a7-4eef-b403-288449d55b32)

作者 SHA1 备注 提交日期
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
Julien Ignace 5cfdaac3 Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there. 7 年前
Julien Ignace 5b782e23 Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
Julien Ignace 6e6f073b Cleaned up sky editor setup for common settings. 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前