67 次代码提交 (36539f3e-1340-46d3-9c8a-7e16963579b4)

作者 SHA1 备注 提交日期
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
ChrisTchou 9ac0408c Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前
Florent Guinier ec474be5 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
bfogerty 82da97c0 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
MingWai 4c1c61da ExportTexture MasterNode 8 年前
RinaldoTjan ea69972e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Florent Guinier 17d6c4b6 Fix compilation error in ExportTextureMasterNode 8 年前
Florent Guinier 9f32c80b ExportTextureMasterNode fix + cleanup 8 年前
Florent Guinier a861a405 export texture compatible with CustomTexture (wip) 8 年前
Matt Dean 7968bfa6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Jennifer Nordwall 72252143 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou 45eedc86 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Florent Guinier 8012f9e3 Fix CustomTexture preview 8 年前
bfogerty 1f0971d6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Eduardo Chaves c3b50c34 Adding Vertex position to master node and vertex position input node 8 年前
Andre McGrail c99dc5e2 REPO FIX 8 年前
Matt Dean 718af347 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Jennifer Nordwall 475f5e3b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Florent Guinier fe87f870 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
Jennifer Nordwall b94d71ca Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
RinaldoTjan c5984a7b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
bfogerty 7a9f1ef2 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou 683c517e Merge remote-tracking branch 'origin/hackweek2017' into hackweek2017 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 8 年前
Tim Cooper 06b7010b Remove "AnyNode" 8 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
GitHub 5f6271d2 Merge pull request #67 from stramit/refactor-properties 7 年前
Tim Cooper 29754ac3 Working light weight unlit master node 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Tim Cooper 3039671f Merge master 7 年前
Tim Cooper 497d1891 Fix merge issues. 7 年前
Matt Dean 41b314d2 Merge branch 'master' into node-validation 7 年前
Natalie Burke 11e072f9 Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前
Tim Cooper 0ceca805 Add transparency modes. 7 年前
GitHub 81859b60 Merge pull request #92 from Unity-Technologies/pass-architecture 7 年前
Matt Dean 1b3ac398 Merge branch 'master' into node-artistic-adjustment 7 年前
Tim Cooper 54ac74c0 Merge branch 'master' into node-input-scene 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Tim Cooper 2731487c Merge branch 'master' into node-input-scene 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Matt Dean ca5e100b Merge branch 'master' into node-input-scene 7 年前
Jens Holm 67d2fd02 Merge master 7 年前
Tim Cooper f799dd40 Really Rough working HD Unlit master node. 7 年前
GitHub c3ae833e Merge pull request #144 (Upgrade to use new shader library) 7 年前
Jens Holm 93fa2455 Merge remote-tracking branch 'origin/master' into inspector-window 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
Peter Bay Bastian a107a23e Major shader generation refactor part 1 7 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 7 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Stephane Laroche 9498fe0b Merge branch 'master' into stacklit 7 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
Peter Bay Bastian d94fc511 Make HD Shader Graph sub-shader specify RenderPipeline so that it doesn't break LW support 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前