40 次代码提交 (34e03497-67e5-477a-90ff-98fd82a69cc1)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
mmikk b35ab050 spot is Z aligned in unity 8 年前
mmikk c297bec3 ensure sorted volume shapes within each model type 8 年前
mmikk 08e41ba8 include quick sphere test in fptl as well 8 年前
mmikk cde3f5db minor crap 8 年前
runestubbe dea646ba Lightlistbuild optimizations 8 年前
mmikk aca1be24 prepare for available emission 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
mmikk eadf975e helps if the index actually IS impossible :) 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
mmikk 5802bde9 remove some code duplication for sphere vs. tile overlap 8 年前
mmikk e94fe786 minor clean up 8 年前
mmikk 1c4a150e finally got around to replacing this with a suitable intrinsic 8 年前
mmikk 4e597199 separate out sort routines 8 年前
mmikk 82be5118 separate out fine pruning to a separate function 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
mmikk caf9e0b1 get rid of some warnings (all false positives) 8 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 8 年前
Filip Iliescu ac3a3376 remove local atomics from FPTL for Mobile 8 年前
Antti Tapaninen 5764f6b9 remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions 8 年前
Antti Tapaninen a8edd715 Merge branch 'master' into metal 8 年前
Antti Tapaninen 09c4949e HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
robbiesri 43c6af23 Partial commit of compute updating 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
robbiesri f7a1cea9 Final bits to support FPTL in VR 8 年前
Antti Tapaninen 5f4bb2bf unify with bigTileIdx code from lightlistbuild-clustered 8 年前
Antti Tapaninen 9f45311a fix out of bounds issue 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Antti Tapaninen 53b4031c unify with bigTileIdx code from lightlistbuild-clustered 8 年前
Antti Tapaninen e9a6b7ab fix out of bounds issue 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
Filip Iliescu 8eef028b merged master 8 年前
mmikk e314c854 support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前