13 次代码提交 (2ef7d649-61a9-4484-a86e-52110fae2a25)

作者 SHA1 备注 提交日期
Evgenii Golubev 3c4a6c4b Start building the framework for volumetrics 7 年前
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Evgenii Golubev adcfcfd6 Implement a very basic ray marcher for homogeneous volumes 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev 420ba926 Make single scattering albedo a color for better GUI 7 年前
Evgenii Golubev 7c8fbd71 Improve fog parametrization (+optimize) 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Evgenii Golubev 8a1d4d6b Fix initialization bug 7 年前
Evgenii Golubev 80d8a4bc Move HomogeneousFog component 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 7 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 7 年前