317 次代码提交 (2e30e761-92aa-4a40-8163-86070b6fdc2c)

作者 SHA1 备注 提交日期
GitHub 105fa740 Merge pull request #494 from Unity-Technologies/Update-SSAO 7 年前
Sebastien Lagarde 6c0c95bd Add support for AOColor 7 年前
Sebastien Lagarde a0915eb9 Move ambient occlusion code from LightingLoopContext to lit.hlsl 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
Sebastien Lagarde 6e2479fd HDRenderPipeline: Update order of light (for future usage) 7 年前
GitHub e3daac5b Merge pull request #492 from Unity-Technologies/Improve-reflection-probe 7 年前
Sebastien Lagarde ec73e7bd Make evalue punctual bsdf prototype match area and env 7 年前
Sebastien Lagarde 281e0be9 Optimize Sky case and setup new rules for projection and influence shape of reflection probe 7 年前
Sebastien Lagarde f3fffa10 HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader) 7 年前
Sebastien Lagarde ff69034b HDRenderPipeline: PRovide correct default value for Amplitude property of displacement 7 年前
Sebastien Lagarde 913bffab Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde d1b50e11 Update number of SSS profile to 16 7 年前
Sebastien Lagarde 93ccd48f Update constantly updating meta fille of LT 7 年前
GitHub c36512a1 Merge pull request #489 from Unity-Technologies/Clean-and-fix-SSS 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
GitHub aa0bbbbe Merge pull request #488 from EvgeniiG/Unity-2017.3 7 年前