3705 次代码提交 (2e07df5e-ada2-41d3-8002-a5c16a0383d7)

作者 SHA1 备注 提交日期
Thomas bee1cad8 [Breaking] Moved volume components & profiles to disk-based assets 7 年前
sebastienlagarde 1ce7b9a6 HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr 7 年前
Frédéric Vauchelles b9c816c4 [HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera 7 年前
GitHub eada54f4 Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube 7 年前
Frédéric Vauchelles 459facc7 [HDCameraEditor] Added handles for camera editor 7 年前
sebastienlagarde ab7e4641 HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic 7 年前
sebastienlagarde 8e006b03 HDRenderPipeline: Fix typo 7 年前
Frédéric Vauchelles 6776e8eb [HDCameraEditor] Added additional fields 7 年前
sebastienlagarde 5ca40e6e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub bd3a6508 Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6bdf3918 [HDCameraEditor] (wip) 7 年前
sebastienlagarde cd78482a HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
sebastienlagarde 9aea34a9 HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
GitHub 83580618 Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer 7 年前
sebastienlagarde f0a8ba4d HDRenderPipeline: Move variables in correct cbuffer 7 年前
Julien Ignace 35537fc9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde b1e07728 HDRenderPipeline: Add missing using UnityEngine.SceneManagement 7 年前
GitHub ed8cb1b0 Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords 7 年前
GitHub 43daebe4 Update HDRenderPipelineMenuItems.cs 7 年前
Frédéric Vauchelles 143f5f21 Added reset material keywords for assets and scene assets 7 年前
GitHub 4ac572c2 Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData 7 年前
Frédéric Vauchelles fac31578 Moved utility class in CoreRP 7 年前
Frédéric Vauchelles c7c8d6ba Refactored LightLoop default additional data. 7 年前
sebastienlagarde 4a2a867b HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent 7 年前
Julien Ignace 78d80237 Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format) 7 年前
Remy 16889c08 Add debug view test (motion vectors) 7 年前
Remy 8118558f Use uncompressed cubemaps to avoid unecessary warnings 7 年前
Remy d5dfa0d9 Refactor the test framework to allow to run the tests in editor play mode : 7 年前
Remy 9aa10739 Dtart debug view tests (motion vectors) 7 年前
Matt Dean dbaf707b Add All, Any, IsInfinite and IsNaN nodes 7 年前
Martin Thorzen b73f8bc1 Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node. 7 年前
Matt Dean e7ccc01e Fixes 7 年前
GitHub 07a3da00 Update LICENSE 7 年前
Matt Dean fd575df7 Fixes for PR 7 年前
Matt Dean 333ded2e Remove IntegerMaterialSlot 7 年前
Matt Dean 8ab84621 Add Triplanar node 7 年前
GitHub 6c91e340 Update LICENSE 7 年前
Jens Holm 428479b6 Make floating windows dock to closest corner 7 年前
Matt Dean bbd475d5 Add Branch node 7 年前
Matt Dean cfb57499 Add Slider 7 年前
Matt Dean eeae2f11 Fix Screen Position node 7 年前
GitHub 49e7e243 Update README.md 7 年前
Jens Holm 5f6443a4 Add draggable manipulator for floating windows 7 年前
Matt Dean 2ed31ce4 Add Comparison node 7 年前
Matt Dean 8ea43935 Add HDR Color 7 年前
Matt Dean c3e0543b Add Dielectric Specular node 7 年前
GitHub 87638b44 Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Jens Holm 50adcc7c Remove old functions from GraphInspectorView 7 年前
Matt Dean f9d9e891 Rename Blend node inputs 7 年前