Evgenii Golubev
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e7cb98c6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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469a2379
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HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
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8 年前 |
GitHub
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b182eb4f
|
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
sebastienlagarde
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935b09ec
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HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
Aras Pranckevicius
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ccdd344f
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API change: SortOptions -> SortFlags
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8 年前 |
GitHub
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8337fa69
|
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
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8 年前 |
Sebastien Lagarde
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1b338186
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HDRenderLoop: SinglePAss work but Tile is broken...
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8 年前 |
Sebastien Lagarde
|
575af190
|
HDRenderLoop: Fix assert issue
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8 年前 |
Sebastien Lagarde
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546401a2
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HDRenderLoop: Version that compile and display something
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8 年前 |
Sebastien Lagarde
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5afbdc3c
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HDRenderLoop: Push a version with C# that compile
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8 年前 |
Sebastien Lagarde
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37316a28
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
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8 年前 |
mmikk
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1804b00c
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remove
prefix
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8 年前 |
mmikk
|
d9c6d51d
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move multicompile to the correct location
move multicompile to the correct location
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8 年前 |
mmikk
|
cbedc8ab
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fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
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8 年前 |
Sebastien Lagarde
|
0e900c4e
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HDRenderLoop: Commit second draft, need testing
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8 年前 |
Evgenii Golubev
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81eebc83
|
Update the project's editor version
|
8 年前 |
mmikk
|
8ef3ae75
|
misc bug fixes
misc bug fixes
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8 年前 |
sebastienlagarde
|
5882c727
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HDRenderLoop: Draft of refator not working
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8 年前 |
Evgenii Golubev
|
c9a0007c
|
Factor out the procedural sky shader
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8 年前 |
mmikk
|
c67cdd6a
|
only invert z value when not in opengl
only invert z value when not in opengl
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8 年前 |
sebastienlagarde
|
d0ebdb4a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
runes
|
36e49e0d
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Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
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8 年前 |
runes
|
a5030aa0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
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fb30bf8c
|
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
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8 年前 |
Julien Ignace
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9ce05c62
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Fixed whitespace.
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8 年前 |
Julien Ignace
|
dc9c16ef
|
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
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8 年前 |
Aras Pranckevicius
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dd9a2ab6
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BasicRenderLoop: add text with instructions, edit path where asset is created
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8 年前 |
Julien Ignace
|
c26c16b2
|
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
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8 年前 |
runestubbe
|
517006da
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
b835a78b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
c95f1451
|
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
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8 年前 |
runes
|
6d7d07de
|
TilePass support for arealights
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8 年前 |
Sebastien Lagarde
|
39e6194b
|
HDRenderLoop: few fix on cluster FPTL, still not work yet
|
8 年前 |
Julien Ignace
|
c1b2cb24
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
62c01cdd
|
HDRenderLoop: First no working version of cluster FPTL
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8 年前 |
Sebastien Lagarde
|
4a757643
|
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
|
8 年前 |
Sebastien Lagarde
|
4f89be71
|
HDRenderLoop: minor convention cleanup
|
8 年前 |
GitHub
|
fe929a4c
|
Merge pull request #31 from EvgeniiG/master
Add the basic impl. of light cookies
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8 年前 |
Evgenii Golubev
|
f00d20dd
|
Remove redundant operations
|
8 年前 |
Evgenii Golubev
|
954b1756
|
Add a light cookie test scene
|
8 年前 |
Evgenii Golubev
|
09670285
|
Increase the attenuation radius of test area lights
|
8 年前 |
Julien Ignace
|
d4e1f7c7
|
Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before).
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8 年前 |
Evgenii Golubev
|
4bf4a5aa
|
Merge branch 'LightCookies'
|
8 年前 |
Julien Ignace
|
2fc686ba
|
Synchronized properly texture scale/offset for layeredLit.
|
8 年前 |
Evgenii Golubev
|
586d04f3
|
Enable two directional light cookie modes
|
8 年前 |
Evgenii Golubev
|
d68924b2
|
Merge branch 'LightCookies'
|
8 年前 |
Julien Ignace
|
668f9372
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
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8 年前 |
Evgenii Golubev
|
6ff56821
|
Implement directional light cookies
|
8 年前 |
sebastienlagarde
|
610894d8
|
HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData
|
8 年前 |
Evgenii Golubev
|
ccc496ee
|
Fix a subtle line light bug
|
8 年前 |