26 次代码提交 (2bd5dc4b-c071-40ec-98fc-5c1d985004b6)

作者 SHA1 备注 提交日期
mmikk 60d4e47d tiled forward (transparencies too) 8 年前
mmikk 91cb86e4 isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk c297bec3 ensure sorted volume shapes within each model type 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
mmikk 1804b00c remove 8 年前
mmikk db9d8a33 fix another revZ problem in ogl 8 年前
mmikk 485cc57e prepare for platforms with compute but no texCubeArray 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 7 年前
robbiesri f7a1cea9 Final bits to support FPTL in VR 7 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
uygar 8db09493 Merge branch 'master' into shadows 7 年前
uygar c0b6dcd6 Removed the old shadow system. 7 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 7 年前
uygar 303965c0 Fixed normal bias leading to light leaking with point shadows. 7 年前
Filip Iliescu babb5307 enable vulkan and es3 on FPTL and in common.hlsl for other pipelines 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian 8e2b60cd Move non-shipping pipelines to TestbedPipelines/ 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Peter Bay Bastian 0d71d873 Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Evgenii Golubev a0441eb8 Upgrade FPTL for the new ShaderLibrary 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 6 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 6 年前