Felipe Lira
|
457b3a17
|
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
|
7 年前 |
Felipe Lira
|
3c1912c0
|
Removed unused materials. Moved reflection probe material to 010 test scene.
|
7 年前 |
Felipe Lira
|
b7e797ee
|
Fixed material reference in 010 test scene.
|
7 年前 |
Felipe Lira
|
4bf2abf5
|
Merge branch 'LightweightPipeline'
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7 年前 |
sebastienlagarde
|
8f8eb990
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
|
7 年前 |
Peter Andreasen
|
c62bfeca
|
Merged with master
|
7 年前 |
Julien Ignace
|
674d0efe
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Sebastien Lagarde
|
93ccd48f
|
Update constantly updating meta fille of LT
|
7 年前 |
Sebastien Lagarde
|
913bffab
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16
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7 年前 |
Julien Ignace
|
1e8876bf
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
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7 年前 |
GitHub
|
bd071d2c
|
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Robert Srinivasiah
|
7998bfa7
|
Merge remote-tracking branch 'origin/master' into xr-hdrp
|
7 年前 |
Felipe Lira
|
6ddf3f73
|
Merge branch 'Unity-2017.3' into LightweightPipeline
|
7 年前 |
Peter Andreasen
|
f052451a
|
merged from master
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Frédéric Vauchelles
|
4d7f78f1
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Yao Xiaoling
|
7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |