6780 次代码提交 (2a043f5d-7d7b-4a81-84f5-af64803a9a4d)

作者 SHA1 备注 提交日期
sebastienlagarde ed310e3a Move definition to GlobalLightloop settings 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 6 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 6 年前
Frédéric Vauchelles 262145d7 Added debugs 6 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 6 年前
Frédéric Vauchelles c0482898 Removed linear raymarch before HiZ, replaced with call intersection 6 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 6 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 6 年前
Frédéric Vauchelles 842b295a Added debug for sampled color in raymarching 7 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 6 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 6 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 6 年前
Yao Xiaoling 695625a5 Move TerrainLitUI.cs to TerrainLit folder. 6 年前
Yao Xiaoling 93a66c4c Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 6 年前
Yao Xiaoling aef8e02a Added terranlit basemap generation shader. 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 6 年前
Felipe Lira b918fecb Addressed PR comments. 6 年前
Felipe Lira 81737c15 Revert " Enabled Dynamic batching." 7 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 7 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira e7451f17 Enabled Dynamic batching. 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 7 年前
sebastienlagarde b23c429e Update changelog 7 年前
GitHub e09dc001 Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass 7 年前
sebastienlagarde cc62edb1 Fix triplanar with meta pass 7 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 7 年前
GitHub 8d7b737d Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates 7 年前
Raymond Graham 0bd362e2 Refresh atlas on deletion 7 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 7 年前
GitHub 71a8132f Merge pull request #1321 from EvgeniiG/master 7 年前
GitHub e798a2c3 Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection 7 年前
sebastienlagarde 395a7a89 Update UI of resolution of cookie and reflection 7 年前
sebastienlagarde 86744235 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev 5216c6eb Fix the infinite recursion bug in the VolumetricLightingSystem 7 年前
GitHub a334d0fc Merge pull request #1312 from EvgeniiG/master 7 年前
Frédéric Vauchelles 225851ea Renamed properly SSR settings 7 年前
Evgenii Golubev cace3d6d Merge upstream/master 7 年前
Peter Bay Bastian 7b43adb3 Update DoRepaint for UIElements change in trunk 7 年前
GitHub 4298d803 Merge pull request #1311 from Unity-Technologies/Add-correct-default-settings-for-reflection/planar-probe-size 7 年前
Frédéric Vauchelles 638799d0 Fixed hit weight calculate 7 年前
Peter Bay Bastian 2abf0fae Merge branch 'master' of ShaderGraph into sg/move-repository 7 年前
sebastienlagarde 308ba323 Add correct default settings for reflection/planar probe size 7 年前
Frédéric Vauchelles 576ebd36 HiZ: Raymarch behind surfaces 7 年前
Peter Bay Bastian 8d2dc985 Remove ShaderGraph submodule 7 年前