Paul Melamed
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c4761310
|
color map and normal maps working for decals
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7 年前 |
Paul Melamed
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d9d7b2cb
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refactor to address all comments by Sebastien in slack conversation.
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7 年前 |
Paul Melamed
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3b75ece2
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temp fixed include issues for some .compute shaders
added metal, smoothness to decals
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7 年前 |
Paul Melamed
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2df92783
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changed input textures layout for decals
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7 年前 |
Paul Melamed
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097ea5b1
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height is being written to dbuffer
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7 年前 |
Paul Melamed
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afb8df01
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Cleanup PR, add decal HTile mask defines
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7 年前 |
Paul Melamed
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afca789b
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intermediate commit, decal global properties and draw/fade distance
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7 年前 |
Paul Melamed
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ffd9f57f
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intermediate commit, decals pass info to gpu light culling
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |
sebastienlagarde
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9801577c
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Change code generation to allow multiple debug case for the same field. allow debug view normal
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7 年前 |
Paul Melamed
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75b17fab
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Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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7 年前 |
sebastienlagarde
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76abe74c
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Revert modification of lightdefinition for envlight
This isn't necessary and need to be change before users start to do
modification
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7 年前 |
Julien Ignace
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51790cf9
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(WIP) Added debug exposure to material debug views.
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7 年前 |
Paul Melamed
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ff3bd5a3
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using new texture atlas to store decal textures
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7 年前 |
sebastienlagarde
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fbf1ccab
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Remove indirect GTAO debug mode
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7 年前 |
Tim Cooper
|
fafb59af
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Run code formatter.
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7 年前 |
Paul Melamed
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8b873a1e
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added color swatch to decal material
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7 年前 |
Sebastien Lagarde
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ba6fd164
|
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
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7 年前 |
Sebastien Lagarde
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d69fdafe
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HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
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7 年前 |
Paul Melamed
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e000418f
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Intermediate work
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7 年前 |
Paul Melamed
|
de7b8a99
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mesh decals work with some per channel masks
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7 年前 |
Paul Melamed
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8e6c1409
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per channel decals work for meshes and transparency
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7 年前 |
Paul Melamed
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43a67dcc
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ran include generator
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7 年前 |
sebastienlagarde
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1555fbce
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HDRP: More renaming for camera relative rendering (rename lightDefinition)
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6 年前 |
sebastienlagarde
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f222f97c
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Rename DBuffer -> Decals + Add decal multicompile option
- Rename DBuffer -> Decals
- Add multicompile for no decals at all (for support decals)
- TODO: Shader stripping
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6 年前 |
Sebastien Lagarde
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413dd3f2
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Update shaderVariableDecal (fix issue with decal and batcher)
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6 年前 |