Evgenii Golubev
|
e2501e62
|
Add transmittance preview
|
8 年前 |
Evgenii Golubev
|
fb5cc01d
|
Implement the min-max slider for thickness
|
8 年前 |
Evgenii Golubev
|
c74a3040
|
Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion
|
8 年前 |
sebastienlagarde
|
ddd7d5d5
|
HDRenderPipeline: Change all include shader absolute path to relative path
|
8 年前 |
Evgenii Golubev
|
9eb00477
|
Add transmission tint color
|
8 年前 |
Evgenii Golubev
|
9c734442
|
Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations
|
8 年前 |
Evgenii Golubev
|
162d8e01
|
Disney SSS WIP
|
8 年前 |
Evgenii Golubev
|
17647325
|
Multiply transmittance by the surface albedo
|
8 年前 |
sebastienlagarde
|
b088bb9a
|
HDRenderPipeline: Moive all shaders/compute into resources asset
+ fix an issue with building player with debug menu
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8 年前 |
Evgenii Golubev
|
85e3c31c
|
Merge branch 'disney_sss'
|
8 年前 |
Evgenii Golubev
|
2a641adb
|
Address the remaining PR feedback
https://github.com/Unity-Technologies/ScriptableRenderLoop/pull/277
|
8 年前 |
Sebastien Lagarde
|
894b33fe
|
HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl
|
8 年前 |
Evgenii Golubev
|
76455f03
|
Add volume albedo to SSS
|
8 年前 |
Evgenii Golubev
|
01f7c4f9
|
Revert back to wrapped diffuse for the transmission angular dependency
|
8 年前 |
Evgenii Golubev
|
414344b8
|
Merge branch 'master'
|
8 年前 |
Evgenii Golubev
|
afc2a650
|
Fix preview gamma handling
|
8 年前 |
Evgenii Golubev
|
f1785861
|
Use a separate shape parameter for transmission
|
8 年前 |
Evgenii Golubev
|
70499455
|
Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
|
8 年前 |
Sebastien Lagarde
|
d8fca743
|
HDRenderPipeline: Remove unused variable in drawTransmittance
|
8 年前 |
sebastienlagarde
|
fd7b61ab
|
Switch to the single-color SSS parametrization
|
8 年前 |
Evgenii Golubev
|
0a7924ff
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
|
8 年前 |
Evgenii Golubev
|
08f93209
|
Use the legacy Unity matrices for shadow map rendering
|
7 年前 |
Evgenii Golubev
|
2a4e6b99
|
Switch transmission units of Jimenez SSS to millimeters
|
7 年前 |
Peter Bay Bastian
|
a1133cd9
|
Update #includes of ShaderLibrary to new path
|
7 年前 |
Evgenii Golubev
|
e2fd5eac
|
Update the render state of full screen passes
|
7 年前 |
Mikko Strandborg
|
a2a3c47b
|
Add vulkan to the list of only_renderers in all the shaders
|
7 年前 |
Evgenii Golubev
|
a6673bac
|
Rename ComputeTransmittance() to ComputeTransmittanceDisney()
|
7 年前 |
Evgenii Golubev
|
4f319ce4
|
Fix the include order and clean up defines
|
7 年前 |
Sebastien Lagarde
|
36f3cfd4
|
merge unity 2017.3
|
7 年前 |
GitHub
|
aeb0b914
|
Merge pull request #565 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
9ef5873f
|
Merge pull request #571 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Peter Bay Bastian
|
9dd5e5c5
|
Change shader include paths to take advantage of Core being an include path now
|
7 年前 |
Sebastien Lagarde
|
13cec969
|
Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
|
7 年前 |
sebastienlagarde
|
0feb39a6
|
HDRenderPipeline: Add xboxone support
|
7 年前 |
sebastienlagarde
|
4b26e012
|
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
|
7 年前 |
sebastienlagarde
|
87474f24
|
Change selection of SSS method from dynamic to static
|
7 年前 |
Sebastien Lagarde
|
a8ab890d
|
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
|
7 年前 |
sebastienlagarde
|
fa1e2b55
|
Various renaming
|
7 年前 |
Kay Chang
|
42c358c5
|
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
|
7 年前 |
sebastienlagarde
|
003ed8ce
|
Add pipeline subshader tags for HD
|
7 年前 |
sebastienlagarde
|
9630d754
|
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
|
7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
|
7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |