sebastienlagarde
|
6f7f92f7
|
Update Test scene
|
7 年前 |
sebastienlagarde
|
c8512b23
|
Fix issue with dumb code to load serialize old data
|
7 年前 |
sebastienlagarde
|
f358e105
|
Fix issue with Cookie
|
7 年前 |
sebastienlagarde
|
87949b64
|
Correction for area light not working with LightType.Area
|
7 年前 |
sebastienlagarde
|
e805946a
|
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
|
7 年前 |
Julien Ignace
|
5c499a91
|
Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
|
7 年前 |
sebastienlagarde
|
a9e3612f
|
HDRenderPipeline: More work on light editor
|
7 年前 |
GitHub
|
60b5ff01
|
Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
|
7 年前 |
Julien Ignace
|
9e3a6300
|
Fixed directional shadow for transparent shaders by adding the right defines.
|
7 年前 |
rthompson-unity
|
8ce77600
|
Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
|
7 年前 |
sebastienlagarde
|
19d8082a
|
First draft of new light editor
|
7 年前 |
Filip Iliescu
|
3a0d938d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Julien Ignace
|
af05920d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
|
7 年前 |
sebastienlagarde
|
b748a6bc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Filip Iliescu
|
795d7fe8
|
add particle test scene
|
7 年前 |
sebastienlagarde
|
8a546726
|
HDRenderPipeline: Update some test material incorrectly flagged as SSS
|
7 年前 |
GitHub
|
cf23ecf8
|
Merge pull request #390 from Unity-Technologies/fptl_async_compute
Added async compute to fptl light list build.
|
7 年前 |
sebastienlagarde
|
44423085
|
HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
|
7 年前 |
sebastienlagarde
|
402645af
|
HDRenderPipeline: Update a variable name in layered shader UI based on feedback
|
7 年前 |
Julien Ignace
|
d4b9dd15
|
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
|
7 年前 |
sebastienlagarde
|
9ae2a6d0
|
HDRenderPipeline: Fix issue with tessellation shadow and camera relative code
The view position matrix calculated by the tessellation code for culling
was in absolute space and not in relative space
|
7 年前 |
Julien Ignace
|
e1c83556
|
Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
|
7 年前 |
sebastienlagarde
|
8ff7a532
|
HDRenderPipeline: Fix issue with flickering black screen in scene view
The code in this PR cause flickering in scene view. Don't know the
reasons. Revert for now.
|
7 年前 |
Julien Ignace
|
c7cdfd34
|
Downsized all textures from Fern/Tree assets
|
7 年前 |
Julien Ignace
|
962dabd4
|
Update ShadowsTest scene (made geometry static and added a reflection probe).
|
7 年前 |
Julien Ignace
|
35694075
|
Fix shader compilation issue on PS4
|
7 年前 |
rthompson-unity
|
9d156845
|
Further fptl tidy up
|
7 年前 |
GitHub
|
5363a614
|
Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
|
7 年前 |
Peter Bay Bastian
|
b75b4c04
|
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
|
7 年前 |
Peter Bay Bastian
|
ef73a507
|
Update party preview to work again
|
7 年前 |
Peter Bay Bastian
|
e39f99bb
|
Add "(i/total)" to shader compile progress
|
7 年前 |
GitHub
|
1d08cd88
|
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
|
7 年前 |
Tim Cooper
|
209da78a
|
Merge remote-tracking branch 'origin/master' into tidyup
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
|
7 年前 |
Tim Cooper
|
615c8ff6
|
Update test shaders
|
7 年前 |
Peter Bay Bastian
|
3bcd87d8
|
Add progress bar during shader compilation
|
7 年前 |
Tim Cooper
|
6161fea6
|
Fix compiler warnings :)
|
7 年前 |
Peter Bay Bastian
|
145b4d5f
|
Get rid of presenter for graph inspector
|
7 年前 |
Tim Cooper
|
a5c9b0ce
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
|
7 年前 |
Peter Bay Bastian
|
a15cfa1d
|
Minor changes to VectorControl
|
7 年前 |
Peter Bay Bastian
|
39d3dc25
|
Undo support for all node controls
|
7 年前 |
Peter Bay Bastian
|
99701f90
|
UIElements-based controls for color and vector controls
|
7 年前 |
Peter Bay Bastian
|
d4bf2988
|
Update to work with latest Editor
|
7 年前 |
Peter Bay Bastian
|
e3cb9212
|
Undo handling for adding/removing shader properties
|
7 年前 |
Peter Bay Bastian
|
1b46d517
|
More robust undo/redo by removing and adding nodes
|
7 年前 |
Peter Bay Bastian
|
b7975d8f
|
Reflection based undo deserialization
|
7 年前 |
damian
|
1b331496
|
Merge branch 'master' into no-presenters
|
7 年前 |
Peter Bay Bastian
|
e0963bb8
|
More serialization fix
|
7 年前 |
damian
|
6a03177d
|
Merge branch 'master' into no-presenters
|
7 年前 |
Peter Bay Bastian
|
a8f898e3
|
Fix serialization
|
7 年前 |
damian
|
3db84206
|
Fixed some bugs after master merge.
|
7 年前 |