Peter Bay Bastian
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f589fb80
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Preview rendering works again for non-time-dependent nodes
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7 年前 |
Peter Bay Bastian
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72c6ad7a
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Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |
Peter Bay Bastian
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dfe9bbae
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Enable pixel caching for nodes (should yield better performance)
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7 年前 |
Peter Bay Bastian
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8fd68583
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Preview is now actually hidden when inactive or hidden
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7 年前 |
Tim Cooper
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b1e5c75f
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Update shader generation tests.
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7 年前 |
Tim Cooper
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e3f06249
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Shader name is now the name of the file.
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7 年前 |
Tim Cooper
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8f5cab45
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[fixes]Fix broken unit tests.
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7 年前 |
GitHub
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ea281f24
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Merge pull request #41 from stramit/crash-fixes
Crash fixes
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7 年前 |
Yuanxing Cai
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a1e42ea7
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Fixed the shortcut problem in a proper way.
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7 年前 |
Yuanxing Cai
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f0b691e4
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* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
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7 年前 |
GitHub
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34657a4b
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Update Unity branch in README.md
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7 年前 |
Yuanxing Cai
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77e26863
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Merge branch 'master' into crash-fixes
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7 年前 |
Tim Cooper
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f9b09347
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remove testable suffix (not needed)
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7 年前 |
Tim Cooper
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28cf7cb6
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Upgrade to trunk based graph view.
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7 年前 |
Tim Cooper
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870f055f
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Remove graph view.
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7 年前 |
Tim Cooper
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3ff875cf
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minor tidy of files
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7 年前 |
Yuanxing Cai
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daa21fd3
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Fixed a crash when deleting nodes from the graph.
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7 年前 |
Tim Cooper
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c54ee0eb
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String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
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7 年前 |
Robert Srinivasiah
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2f73a249
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Fixed typos in BasicRenderPipeline
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7 年前 |
Filip Iliescu
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04e8226d
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rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
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7 年前 |
Filip Iliescu
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15851ae5
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remove unused files
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7 年前 |
Filip Iliescu
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28a25cc0
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merged master
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7 年前 |
Filip Iliescu
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bb97cb99
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some comments
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7 年前 |
Filip Iliescu
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f28bc5a4
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cleanup: reuse light matrix calculation code
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7 年前 |
Filip Iliescu
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2e7987d4
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test scene changes to have all scenes use deferred on camera when using built-in
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7 年前 |
Filip Iliescu
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43be2f48
|
push a couple project settings that impact things working using metal
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7 年前 |
Filip Iliescu
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46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
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7 年前 |
Filip Iliescu
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b5178bda
|
add a reflection probe test to handle the HDR camera bug
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7 年前 |
Filip Iliescu
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40bd91ef
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update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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ac0dbace
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get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
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f10d63ca
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with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
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f7e8412b
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renderpass API mostly working although forward is inverted in Z for some reason
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7 年前 |
Filip Iliescu
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3d513860
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WIP: renderpass refactor to enable both scene view and depth reads
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7 年前 |
Filip Iliescu
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23202e49
|
merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
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6ef0b7ab
|
merge in Mortens changes from master
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7 年前 |
Filip Iliescu
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41b0ab25
|
post merge: update shadow code
|
7 年前 |
Filip Iliescu
|
4adbf45e
|
Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
|
fec938bb
|
dont use static for ComputeBuffers
|
7 年前 |
Filip Iliescu
|
24a740f9
|
lighting tweaks
|
7 年前 |
Filip Iliescu
|
4c9b068b
|
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
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7 年前 |
Filip Iliescu
|
aa51dadc
|
fix up a couple test scenes
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7 年前 |
Filip Iliescu
|
a981054d
|
rework controls for test scene
|
7 年前 |
Filip Iliescu
|
bdca8876
|
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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7 年前 |
Filip Iliescu
|
9f641209
|
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
|
7 年前 |
Filip Iliescu
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74b604f6
|
fixup refelction probes and get lighting lighting generated correctly
|
7 年前 |
Filip Iliescu
|
e16bcdcf
|
clean up demo scene by adding more space to allow camera to move around and show various objects.
|
7 年前 |
Filip Iliescu
|
b25e3217
|
update materials and test scenes with text counter
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7 年前 |
Filip Iliescu
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7e17d6c0
|
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
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7 年前 |
Filip Iliescu
|
93be9994
|
remove extraneous debug log and initialize light buffer to null
|
8 年前 |
Filip Iliescu
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555bd19f
|
regenerate lighting data and reflection probes for test scenes
|
8 年前 |