Frédéric Vauchelles
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6f23a811
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Jitter ray origin to add noise instead of banding when raymarching
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6 年前 |
GitHub
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e09dc001
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Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
Fix triplanar with meta pass
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6 年前 |
Frédéric Vauchelles
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d228ca21
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Added utility to debug in game view SSR
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6 年前 |
sebastienlagarde
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cc62edb1
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Fix triplanar with meta pass
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6 年前 |
Frédéric Vauchelles
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c64d8d8a
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Limiting mip level when raymarching near screen borders
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6 年前 |
Frédéric Vauchelles
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262145d7
|
Added debugs
Fixed screen space ray computation
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6 年前 |
Frédéric Vauchelles
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f994c6c3
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displaye sampled color in HiZ for debug
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6 年前 |
Frédéric Vauchelles
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c0482898
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Removed linear raymarch before HiZ, replaced with call intersection
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6 年前 |
Frédéric Vauchelles
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27865707
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Reproject SSR with motion vectors
Added HiZ cell mip diff debug
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6 年前 |
Evgenii Golubev
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ebb293eb
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Temporarily disable tone mapping of volumetrics to avoid banding artifacts
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6 年前 |
Frédéric Vauchelles
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842b295a
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Added debug for sampled color in raymarching
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6 年前 |
Frédéric Vauchelles
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225851ea
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Renamed properly SSR settings
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6 年前 |
Frédéric Vauchelles
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638799d0
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Fixed hit weight calculate
Updated debug modes
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6 年前 |
Yao Xiaoling
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fc9758a0
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Add EnableHeightBlending property to instruct unity to not to use heightmaps.
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6 年前 |
Yao Xiaoling
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b6cb6283
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Revert unnecessary changes.
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6 年前 |
Yao Xiaoling
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5b75827c
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Added terrain height based blending.
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6 年前 |
Yao Xiaoling
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695625a5
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Move TerrainLitUI.cs to TerrainLit folder.
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6 年前 |
Yao Xiaoling
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93a66c4c
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Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
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6 年前 |
Yao Xiaoling
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aef8e02a
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Added terranlit basemap generation shader.
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6 年前 |
Felipe Lira
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01256b7a
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Removed dependency from pipeline asset in shadow map passes
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6 年前 |
Felipe Lira
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b918fecb
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Addressed PR comments.
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6 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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6 年前 |
Felipe Lira
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ab311887
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Turns out the material immediate set doesn't really work.
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6 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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6 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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6 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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6 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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6 年前 |
Felipe Lira
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e7451f17
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Enabled Dynamic batching.
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6 年前 |
Felipe Lira
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c05148cf
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Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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6 年前 |
Felipe Lira
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8f6ad3bd
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Created shadow utils.
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6 年前 |
GitHub
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212ff6b3
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Merge pull request #1324 from Unity-Technologies/Fix-misc-warning
Fixed warnings as requested by Spotlight customer
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6 年前 |
GitHub
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8d7b737d
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Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates
Refresh atlas on volume deletion
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6 年前 |
Raymond Graham
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0bd362e2
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Refresh atlas on deletion
Refresh the texture atlas when deleting
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6 年前 |
sebastienlagarde
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f6e93052
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Fix various C sharp and shader warning
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6 年前 |
GitHub
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71a8132f
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Merge pull request #1321 from EvgeniiG/master
Fix the infinite recursion bug in the VolumetricLightingSystem
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6 年前 |
GitHub
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e798a2c3
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Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection
Update ui of resolution of cookie and reflection
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6 年前 |
sebastienlagarde
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395a7a89
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Update UI of resolution of cookie and reflection
Use combo box now
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6 年前 |
sebastienlagarde
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86744235
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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6 年前 |
Evgenii Golubev
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5216c6eb
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Fix the infinite recursion bug in the VolumetricLightingSystem
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6 年前 |
GitHub
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a334d0fc
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Merge pull request #1312 from EvgeniiG/master
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
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6 年前 |
Evgenii Golubev
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cace3d6d
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Merge upstream/master
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6 年前 |
Peter Bay Bastian
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7b43adb3
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Update DoRepaint for UIElements change in trunk
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6 年前 |
GitHub
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4298d803
|
Merge pull request #1311 from Unity-Technologies/Add-correct-default-settings-for-reflection/planar-probe-size
Add correct default settings for reflection/planar probe size
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6 年前 |
Peter Bay Bastian
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2abf0fae
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Merge branch 'master' of ShaderGraph into sg/move-repository
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6 年前 |
sebastienlagarde
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308ba323
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Add correct default settings for reflection/planar probe size
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6 年前 |
Frédéric Vauchelles
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576ebd36
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HiZ: Raymarch behind surfaces
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6 年前 |
Peter Bay Bastian
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8d2dc985
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Remove ShaderGraph submodule
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6 年前 |
GitHub
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646ad48a
|
Update the HDRP changelog
|
6 年前 |
Frédéric Vauchelles
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bbdbc49d
|
(wip) parameter for screen distance blending
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6 年前 |
sebastienlagarde
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05ee75ca
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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6 年前 |