6899 次代码提交 (1e1467c4-806e-4099-9408-5f7e96e5b343)

作者 SHA1 备注 提交日期
GitHub f1636a3c Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit 7 年前
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
GitHub 820a2353 Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 7 年前
Frédéric Vauchelles 68db6753 Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property 7 年前
Thomas 73b7cf92 Proper singleton initialization 7 年前
Aleksandr Kirillov 48b18113 Addressed code review feedback. 7 年前
GitHub cb320925 Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 7 年前
GitHub 149931ff Merge pull request #1272 from Unity-Technologies/update-licenses 7 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 7 年前
Aleksandr Kirillov 1f4e5415 Added explicit load and store actions to all SetRenderTarget commands. 7 年前
Frédéric Vauchelles 902a250a Removed duplicated code 7 年前
Evgenii Golubev abc8a329 Add a comment 7 年前
Peter Bay Bastian 25ec0ece Update licenses and add CONTRIBUTIONS 7 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 7 年前
Frédéric Vauchelles 1616254e Fix PS4 shader compile issue 7 年前
Evgenii Golubev 4647677c Improve the quality of normal encoding 7 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 7 年前
Frédéric Vauchelles 6a14305e Merge branch 'master' into feature/SSR 7 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 7 年前
GitHub e782fc6d Update the HDRP changelog 7 年前
sebastienlagarde b1e7249e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 3845c0cb Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates 7 年前
GitHub 49988c37 Merge pull request #1265 from EvgeniiG/master 7 年前
Frédéric Vauchelles 46fb874b Update SSR sphere proxy test 7 年前
GitHub 5ddc6c7d Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix 7 年前
Frédéric Vauchelles cb379a22 Updated tests for SSR 7 年前
Paul Melamed 8101b41c update changlog.md 7 年前
GitHub a0fc53f2 Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix 7 年前
Frédéric Vauchelles 34c199ba Fix proxy volumes for sphere 7 年前
Paul Melamed 930806b1 Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled 7 年前
Frédéric Vauchelles cfa2ad7e Updated tests for SSR 7 年前
sebastienlagarde 227c3165 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 8ad5d134 Update CHANGELOG.md 7 年前
Frédéric Vauchelles 5d36d9b4 Assign default texture for first frame 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
GitHub 942ecce5 Merge pull request #1262 from Unity-Technologies/Build-processor 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
sebastienlagarde 0b448138 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
sebastienlagarde 170e527c HDRP: Add build processor to reject unsupported build 7 年前
GitHub ec6ef573 Update CHANGELOG.md 7 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 7 年前
sebastienlagarde 76670a66 change from 4 to 2 planar reflection HDRP by default 7 年前
Raymond Graham f2c706dc Fix the 3D Texture tool 7 年前
GitHub 410d336b Update CHANGELOG.md 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前