Tim Cooper
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8a87c992
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More refactoring.
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7 年前 |
Tim Cooper
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354517e6
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Partially working new master node architecture.
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7 年前 |
Tim Cooper
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be067cc2
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first real working shader in the 'new' model.
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7 年前 |
Tim Cooper
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0818f178
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temp
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7 年前 |
Tim Cooper
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735c401b
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Working: Properties window + new master node.
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7 年前 |
Tim Cooper
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29754ac3
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Working light weight unlit master node
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7 年前 |
Tim Cooper
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fb21bff8
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Working lightweight metallic master node.
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7 年前 |
Tim Cooper
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0b56c45b
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first pass.
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7 年前 |
Tim Cooper
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e5c78ee9
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Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Tim Cooper
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97cfbe75
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Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
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7 年前 |
Tim Cooper
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c1f2dd69
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Unlit and lit nodes now working properly in and outside a subgraph :)
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7 年前 |
Peter Bay Bastian
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f95f8c27
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BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
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7 年前 |
Tim Cooper
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6f035d8a
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hack and slash.
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7 年前 |
Tim Cooper
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1d641fec
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For final shader generation use the master node.
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7 年前 |
Tim Cooper
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16640c42
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Run code format tool
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7 年前 |
Tim Cooper
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e9757253
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Feedback from PR
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7 年前 |
Tim Cooper
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8dc99cbc
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*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
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7 年前 |
Tim Cooper
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27b8deec
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Add API for modification of embedded supported subshaders
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7 年前 |
Tim Cooper
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b5bf1073
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Add API so that we can find the type of subshaders that can be added.
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7 年前 |
Peter Bay Bastian
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0b99046c
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Fix issue causing deserialization to fail
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7 年前 |
Peter Bay Bastian
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5399d0b1
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Update LW master nodes to work with latest SRP repo
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7 年前 |
Peter Bay Bastian
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8de769dd
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Move lightweight sub-shaders and templates to SRP repository
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7 年前 |
Peter Bay Bastian
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b3445484
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Add wrapper for `Assembly.GetTypes()` which won't throw an exception
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7 年前 |
Martin Thorzen
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cfd61180
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New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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2ff4fbd7
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Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Martin Thorzen
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2fde6ea5
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Moved the node settings menu to the right place.
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7 年前 |
Martin Thorzen
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ed104fa3
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Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
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7 年前 |
Martin Thorzen
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962fc981
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Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
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7 年前 |
Martin Thorzen
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3c602bad
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Added base functionality to give an error on incompatible render pipeline
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7 年前 |
Peter Bay Bastian
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c17cc7e1
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Fix null ref exception and update images to be large files
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7 年前 |
Peter Bay Bastian
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8fcaa92a
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Merge branch 'master' into warning-incompatible-pipeline
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7 年前 |
Peter Bay Bastian
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a107a23e
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Major shader generation refactor part 1
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7 年前 |
Peter Bay Bastian
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94ce8db1
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Fix fragment slots adding data to vertex description
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
Peter Bay Bastian
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544afac6
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Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
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7 年前 |
Peter Bay Bastian
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549996da
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Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
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6 年前 |