GitHub
b3641a55
Merge pull request #1739 from Unity-Technologies/Add-opacity-on-contact-shadow
Add opacity on contact shadow
6 年前
sebastienlagarde
20961d63
HDRP: Update changelog
6 年前
sebastienlagarde
60a9b978
HDRP: Update changelog
6 年前
sebastienlagarde
1b4e9b5a
HDRP: Update changelog
6 年前
sebastienlagarde
1b755a40
Add opacity parameter for contact shadow
6 年前
sebastienlagarde
810fce03
Update detail map formula for albedo and smoothness
6 年前
GitHub
42d2cfa0
Merge pull request #1736 from Unity-Technologies/fix-warning-in-decal-shader
Fix warning in decal shader - truncation vector
6 年前
sebastienlagarde
b1ac2b19
Fix warning in decal shader - truncation vector
6 年前
sebastienlagarde
29fc220b
HDRP: Remove planar and cubemap reflection test that are broken for now
6 年前
sebastienlagarde
ce6e4e7f
Revert "Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order"
This reverts commit 3a95cb98b694bf2f16fe02b83b980e4d426535f3, reversing
changes made to 034f0bad76156d1140fcef3404256f876ecd61ac.
6 年前
sebastienlagarde
e53ca1bf
HDRP: Remove warning
6 年前
GitHub
a23ab980
Merge pull request #1734 from Unity-Technologies/HDRP/decals/v2_1/snap_to_grid
Hdrp/decals/v2 1/snap to grid
6 年前
Paul Melamed
03e24a81
updated changelog
6 年前
Paul Melamed
8ebddf0c
Changed how decal projector extents are modified in the UI, to make editing more intuitive
6 年前
GitHub
45feea45
Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order
Hdrp/decals/v2 1/material draw order
6 年前
Paul Melamed
699f2047
modified changelog, rearranged inspector order
6 年前
Paul Melamed
b61a3946
decal material draw order
6 年前
GitHub
4312d844
Merge pull request #1730 from Unity-Technologies/hdrp/fix-namespaces
Hdrp/fix namespaces
6 年前
GitHub
0f6c468e
Merge pull request #1729 from Unity-Technologies/HDRP/decals/v2_1/depth_bias
Hdrp/decals/v2 1/depth bias
6 年前
Nerites
8996ef80
Removed ifdefs which should be unneeded with proper XRGraphicsConfig
usage
6 年前
Remi Slysz
2f639eeb
fix no namespace runtime class
6 年前
Paul Melamed
d82bbcf8
updated changelog
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
Remi Slysz
91dc927e
fix wrong namespace runtime class
6 年前
Paul Melamed
bf15dbc1
added depth bias to mesh decals
6 年前
Nerites
0a934824
Removed all includes of UnityEngine.XR from HDRP. Removed all calls to
XRSettings from HDRP.
6 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Remi Slysz
389d3eb5
fix no namespace editor classe
6 年前
GitHub
155c2f6d
Merge pull request #1725 from Unity-Technologies/HDRP/move-transparent-prepass
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Remi Slysz
c072c88e
fix wrong namespace editor classes
6 年前
sebastienlagarde
d8d59c81
Fix decal upgrade script
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
9cbef7da
Merge pull request #1720 from Unity-Technologies/Fix-version-number-in-HDRP-asset
Fix version number in HDRP asset
6 年前
GitHub
953cdf48
Fix normalizations in Shader Graph with LWRP ( #1571 )
* Remove double normalization
* Update changelog
* Normalize tangent and bitangent in pixel remap
* Fixes for PR
- Do correct normalization
- Update changelog
- Update importer version
* Missing post-processing submodule update
* Fixes to changelog
6 年前
sebastienlagarde
466061e1
Fix version number in HDRP asset
6 年前
GitHub
9bfdc03d
Merge pull request #1719 from Unity-Technologies/Fix-decal-ui
Fix Decal 'affect basecolor' to always be display for decal material
6 年前
GitHub
d28560f9
Set stage capability for Texture2DArray and Texture3D nodes ( #1651 )
6 年前
GitHub
13be0eec
Merge pull request #1717 from Unity-Technologies/Update-test-for-HDRP
Update decal test for HDRP broken with last PR
6 年前
GitHub
868aeec4
Generate correct depth and shadow passes for LW with alpha clip ( #1590 )
* Add minimal surface definition to LWRP depth and shadow passes
* Update changelog
* Fix LW Unlit subshader shadow/depth clip
6 年前
sebastienlagarde
8e046568
Update decal test for HDRP broken with last PR
6 年前
sebastienlagarde
f9d2929b
Fix Decal 'affect basecolor' to always be display for decal material
6 年前
Matt Dean
c6494b51
Added Wave Form Nodes ( #1547 )
* small sampling of wave form nodes
* updates to waveform calcs
* fixed noise wave function
* updates noise wave and changelog
* update name of node directory folder
* updated maths and noise sine wave node name + changelog
* updated filename for noise sine wave node
* updated float to precision in noise sine wave
* updated changelog
6 年前
GitHub
b7f7578f
Merge pull request #1715 from Unity-Technologies/increase-normal-scale-range-(BotD)
increase normal scale range (BotD)
6 年前
Matt Dean
e5de9e5a
Added Texel Size Node ( #1527 )
* adding texel size node
* updated changelog
6 年前
sebastienlagarde
12a407ff
increase normal scale range (BotD)
6 年前
Julien Ignace
15880a68
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
6 年前
Matt Dean
cef782d1
Added Normal Derive Nodes ( #1550 )
* adding normal derive nodes
* updates to changelog and renaming normal nodes for clarity
* updated file names
* changed float to precision on normal reconstruct z node
6 年前
RSlysz
5b86863c
Add small documentation for HDProbe public fields
6 年前