Frédéric Vauchelles
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085e9237
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(wip) Refactored screen space tracing for refraction
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7 年前 |
Frédéric Vauchelles
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4fbb1c4f
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(wip) Added refraction model
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7 年前 |
Frédéric Vauchelles
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4ddbdad5
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Compilation fixes
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7 年前 |
Frédéric Vauchelles
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5ef1d97f
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(wip) Added debug for proxy and hiz refraction modes
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7 年前 |
Frédéric Vauchelles
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c96eb98a
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(wip) Fixed refraction with sky proxy
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7 年前 |
Frédéric Vauchelles
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659b634a
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Added wip pass for SSReflection
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7 年前 |
Frédéric Vauchelles
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3b63c854
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wip SSR
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7 年前 |
Evgenii Golubev
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14c97d6d
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Update variable usage
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7 年前 |
Frédéric Vauchelles
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ae848a9d
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fixed forward SSR
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7 年前 |
Evgenii Golubev
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c4d118bd
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Rename 'param' -> 'params' for consistency
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7 年前 |
Frédéric Vauchelles
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b6f0098d
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(wip) SSR for deferred
Toggle for SSR
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7 年前 |
Frédéric Vauchelles
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41dc00b0
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Various fixes
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7 年前 |
Frédéric Vauchelles
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fa865764
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Updated: small fixes
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7 年前 |
Frédéric Vauchelles
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1616254e
|
Fix PS4 shader compile issue
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7 年前 |
Frédéric Vauchelles
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b222ccef
|
Added linear raymarching in HiZ
Fixed HiZ reflection
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Frédéric Vauchelles
|
d8df9bad
|
Fix linear raymarching
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7 年前 |
Frédéric Vauchelles
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045dee67
|
(wip) Added linear blending for proxy mode
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Frédéric Vauchelles
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201a9b48
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Debug fixes
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7 年前 |
Frédéric Vauchelles
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1d5f8d15
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fixed SSR artifacts
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7 年前 |
Frédéric Vauchelles
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edfe1df9
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Added hit weight when raymarched distance is too long
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7 年前 |
Frédéric Vauchelles
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bbdbc49d
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(wip) parameter for screen distance blending
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7 年前 |
Frédéric Vauchelles
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576ebd36
|
HiZ: Raymarch behind surfaces
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7 年前 |
Frédéric Vauchelles
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638799d0
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Fixed hit weight calculate
Updated debug modes
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7 年前 |
Frédéric Vauchelles
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225851ea
|
Renamed properly SSR settings
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7 年前 |
Frédéric Vauchelles
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842b295a
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Added debug for sampled color in raymarching
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7 年前 |
Frédéric Vauchelles
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c0482898
|
Removed linear raymarch before HiZ, replaced with call intersection
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7 年前 |
Frédéric Vauchelles
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262145d7
|
Added debugs
Fixed screen space ray computation
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7 年前 |
Frédéric Vauchelles
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c64d8d8a
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Limiting mip level when raymarching near screen borders
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7 年前 |
Frédéric Vauchelles
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6f23a811
|
Jitter ray origin to add noise instead of banding when raymarching
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7 年前 |
Frédéric Vauchelles
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58fc6522
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Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
Frédéric Vauchelles
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d5c1a104
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Added toggle to raymarch behind objects
several stability fixes
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7 年前 |
Frédéric Vauchelles
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51d9861f
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Fixed warnings
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |