166 次代码提交 (14dc6caa-bc55-4c24-9147-9bdd824e2b58)

作者 SHA1 备注 提交日期
Evgenii Golubev 54a730be Add stencil information to every LIT shader (2) 8 年前
sebastienlagarde 2fdfd35f HDRenderPipeline: Add script to call keyword update on material 8 年前
GitHub 79bc69cc Merge pull request #157 from Unity-Technologies/Branch_MoveSkyManagerBuild 8 年前
Evgenii Golubev bc7c95fb Add stencil information to every LIT shader 8 年前
Julien Ignace 05811cac Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame. 8 年前
sebastienlagarde 8a5cbf10 HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 551cee1c Merge pull request #155 from Unity-Technologies/Change-two-sided-option 8 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 8 年前
mmikk caf9e0b1 get rid of some warnings (all false positives) 8 年前
GitHub 21f62db7 Merge pull request #154 from Unity-Technologies/Update-Layered-material 8 年前
sebastienlagarde 261596b6 HDRenderPipeline: Update layered material to share sampler correctly 8 年前
vlad-andreev 77d03ee3 Revert "fix viking village SRP asset + rename it for clarity" 8 年前
sebastienlagarde ef7a0fea update readme (Rename loop => pipeline) 8 年前
vlad-andreev d6229fe7 fix viking village SRP asset + rename it for clarity 8 年前
Sebastien Lagarde 3d98a86c HDRenderPipeline: Try to connect depth offset 8 年前
Aras Pranckevicius 1b7703c1 Update readme 8 年前
Sebastien Lagarde 985da4d8 BasicRenderPipeline: Update renderloop name to renderpipeline 8 年前
GitHub 554a5c02 Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI 8 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 8 年前
Sebastien Lagarde cc2fcd8e HDRenderPipeline: Move calculation of CreateTangentToWorld to pixel shader 8 年前
Sebastien Lagarde ab900a3a HDRenderPipeline: Allow different keyword by layers 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Evgenii Golubev b6cd7220 Decouple thickness and SSS radius 8 年前
GitHub 94c7ab25 Merge pull request #151 from Unity-Technologies/POM-cleanup 8 年前
Evgenii Golubev 02b8a18b Implement SSS transmittance for punctual and directional lights 8 年前
sebastienlagarde 3056f64f Merge remote-tracking branch 'refs/remotes/origin/master' into POM-cleanup 8 年前
Evgenii Golubev 1adffb38 Fix a typo 8 年前
sebastienlagarde 77de29eb HDRenderPipeline: Disable tile scale when using influence mode 8 年前
GitHub 554fdf64 Merge pull request #150 from Unity-Technologies/POM-cleanup 8 年前
Evgenii Golubev 750eb7b3 Improve SSS parameter caching 8 年前
sebastienlagarde 34b7b8f2 Merge remote-tracking branch 'refs/remotes/origin/master' into POM-cleanup 8 年前
GitHub 56246180 Merge pull request #149 from Unity-Technologies/Add-object-scale-affect-tiling-support 8 年前
Evgenii Golubev fb05108b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde f3b40a2b HDRenderPipeline: Add support for object scale affecting tiling for layered material 8 年前
GitHub d7f0af3d Merge pull request #148 from Unity-Technologies/Separate-blend-mask-UV-mapping 8 年前
sebastienlagarde 79986910 HDRednerPipeline: separate uvmapping for blend mask 8 年前
Sebastien Lagarde f3db7fd8 HDRendePipeline: POM - comment + rename variable 8 年前
Evgenii Golubev 37c3566f Update material files with the definition of '_StenclRef' 8 年前
Evgenii Golubev a540cea9 Remove the duplicate material ID 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
GitHub ea77b56e Merge pull request #147 from robertcupisz/master 8 年前
Evgenii Golubev e5974544 Factor out 'halfRcpVariance' 8 年前
Robert Cupisz bc3905d5 Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends. 8 年前
GitHub 59a63dc6 Merge pull request #146 from Unity-Technologies/metal 8 年前
Antti Tapaninen ec00ad07 fix metal pipeline creation error about "fragment shader color output does not have enough component for the pixel format" 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
GitHub 17bcd468 Merge pull request #145 from Unity-Technologies/Branch_FixLayeredMetaPass 8 年前
Julien Ignace 5b8bfa0c Fix meta pass for layered shader when it needed the vertex color. 8 年前