- Added Beginning of small debugging framework to push messages and handle debug inputs. - Added CameraSwitcher helper to help to switch between different locations in the game.
- Split Input Registering code from DebugActionManager and used it to register inputs for FreeCamera
- Fixed auto-merge mistake - Renamed blend mode to more artists friendly names and removed SoftAdd mode.
- Free Camera controls are now disabled when debug menu is enabled.
Now with proper serialization in the editor and better runtime UI capabilities