Matt Dean
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8ea43935
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Add HDR Color
- Add HDR Color node
- Add new constructor to ColorShaderProperty
- Add hdr flag to ColorControl
- Add HDR Color property to GraphInspectorView
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7 年前 |
Matt Dean
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c3e0543b
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Add Dielectric Specular node
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7 年前 |
GitHub
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87638b44
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Merge pull request #149 from Unity-Technologies/node-bugfixes
Node bugfixes
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7 年前 |
Jens Holm
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50adcc7c
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Remove old functions from GraphInspectorView
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7 年前 |
Matt Dean
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f9d9e891
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Rename Blend node inputs
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7 年前 |
Matt Dean
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2f6e839e
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Add Integer
Node, ShaderProperty, MaterialSlot
Update Property node and properties list
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7 年前 |
Matt Dean
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b78bf280
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Add Metal Reflectance Node
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7 年前 |
Jens Holm
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93fa2455
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Merge remote-tracking branch 'origin/master' into inspector-window
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7 年前 |
Matt Dean
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11d733ee
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Fix Normal Strength node
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7 年前 |
Frédéric Vauchelles
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db81a499
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Merge branch 'master' into feature/HDCameraEditor
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7 年前 |
Frédéric Vauchelles
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cedc5804
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[HDCameraEditor] Cleaned HDRenderPipelineAsset Inspector
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7 年前 |
Frédéric Vauchelles
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7e7fcb74
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[HDReflectionProbeEditor] Refactored UI for reflection probe
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7 年前 |
Frédéric Vauchelles
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3a51c9b2
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[HDCameraEditor] Refactored UI Framework
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7 年前 |
Frédéric Vauchelles
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10c87755
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[HDCameraEditor] cleaning
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7 年前 |
Frédéric Vauchelles
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d1775233
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[HDCameraEditor] fixde fade group issue
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7 年前 |
Thomas
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f019bf89
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Simplified property fetching
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7 年前 |
sebastienlagarde
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db1d12a2
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HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior
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7 年前 |
Frédéric Vauchelles
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ccc9a3ac
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[HDCameraEditor] Refactoring of FrameSettings UI
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7 年前 |
Thomas
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8f3bae6c
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Updated sample scenes
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7 年前 |
sebastienlagarde
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2ced2265
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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43c18028
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[HDCameraEditor] Refactored drawers for frame settings
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7 年前 |
Thomas
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f101d51c
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Updated gfx tests
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7 年前 |
Felipe Lira
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f8249fa0
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Fixed shadows on OpenGL
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7 年前 |
sebastienlagarde
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baa9627d
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HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player
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7 年前 |
Frédéric Vauchelles
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a9063dca
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[HDCameraEditor] refactored Inspector fields
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7 年前 |
Thomas
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efa21d88
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Merge branch 'master' into volume-asset-switch
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7 年前 |
GitHub
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aced0e6c
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Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
Fix issue with stencil mask and motion vector
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7 年前 |
Frédéric Vauchelles
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ad68db51
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Merge branch 'master' into feature/HDCameraEditor
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7 年前 |
sebastienlagarde
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d3e56499
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Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
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7 年前 |
Frédéric Vauchelles
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7f9cfba3
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[HDCameraEditor] Properly instantiate ColorTarget for preview camera
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7 年前 |
sebastienlagarde
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71b735aa
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HDRenderPipeline: Add stencil readmask where it make sense
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7 年前 |
Frédéric Vauchelles
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33ee8d29
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[HDCameraEditor] Update UI
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7 年前 |
sebastienlagarde
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2c499ec0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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e2ea3e8a
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[HDCameraEditor] Refactored fields and removed unused ones
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7 年前 |
GitHub
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8f54d8c8
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Enable reprojection for Game View only
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7 年前 |
Thomas
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bee1cad8
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[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
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7 年前 |
sebastienlagarde
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1ce7b9a6
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HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr
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7 年前 |
Frédéric Vauchelles
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b9c816c4
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[HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera
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7 年前 |
GitHub
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eada54f4
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Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
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7 年前 |
Frédéric Vauchelles
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459facc7
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[HDCameraEditor] Added handles for camera editor
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7 年前 |
sebastienlagarde
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ab7e4641
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HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
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7 年前 |
sebastienlagarde
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8e006b03
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HDRenderPipeline: Fix typo
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7 年前 |
Frédéric Vauchelles
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6776e8eb
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[HDCameraEditor] Added additional fields
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7 年前 |
sebastienlagarde
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5ca40e6e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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bd3a6508
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Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
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7 年前 |
Frédéric Vauchelles
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6bdf3918
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[HDCameraEditor] (wip)
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7 年前 |
sebastienlagarde
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cd78482a
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HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
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7 年前 |
GitHub
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ca60bb19
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Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
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7 年前 |
sebastienlagarde
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9aea34a9
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HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
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7 年前 |
GitHub
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83580618
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Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer
HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |