uygar
f4c6d4da
Added .meta file for Resources folder.
8 年前
uygar
d717a22e
Added additional bias parameter for all algorithms.
Changed the scale of the PCF bias parameter.
8 年前
uygar
95a0d58b
Fixed winding order of objects renderered into point shadowmaps.
Pulled point light matrix and split plane calculations from C++ into C#.
Removed cullresults and index parameters from the ShadowUtils helper function for point lights.
Added new ShadowUtilsConstants class which contains constants to work with cubemaps.
8 年前
uygar
699822c3
Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps.
Merged directional and point/spot lights into the same atlas again. Added two additional atlases to support 16 bpp VSM style shadow maps.
Added new dropdown to AdditionalLightData to select precision if available.
8 年前
uygar
f41b5af9
Added missing compute shader from previous commit.
8 年前
uygar
94d9ef0a
Added support for choosing shadow algorithms. Each algorithm can have up to 8 variants.
Added VSM, EVSM and MSM shadowmaps.
Added custom editor to additional light data for drawing shadow specific UI.
8 年前
Peter Bay Bastian
78c22505
Handle delete via window and presenter rather than `MaterialGraphView`
7 年前
Peter Bay Bastian
04fedafb
Support "Cut" command
7 年前
Peter Bay Bastian
9dd4edeb
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
7 年前
Peter Bay Bastian
b057a909
Clean-up MaterialNodeView a bit
7 年前
Peter Bay Bastian
693b0aa5
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
7 年前
Peter Bay Bastian
315fa5db
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
7 年前
Peter Bay Bastian
1513eb00
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
7 年前
Peter Bay Bastian
45e02be9
Rename *Drawer to *View
7 年前
Peter Bay Bastian
47925068
#35 Unify {Graph,Material}NodePresenter
7 年前
Peter Bay Bastian
11134a7d
Remove old inspector
7 年前
Peter Bay Bastian
485654b6
#31 Graph inspector now lives inside graph editor window (also, it works again!)
7 年前
Peter Bay Bastian
696062ae
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
7 年前
Peter Bay Bastian
ecb231e6
#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
7 年前
Peter Bay Bastian
f59ddd5e
#35 Remove meta file that got away
7 年前
Peter Bay Bastian
f2510f42
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
7 年前
Peter Bay Bastian
d470f1f1
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
7 年前
Peter Bay Bastian
f589fb80
Preview rendering works again for non-time-dependent nodes
7 年前
Peter Bay Bastian
72c6ad7a
Push NodeDrawer members down into MaterialNodeDrawer
7 年前
Peter Bay Bastian
dfe9bbae
Enable pixel caching for nodes (should yield better performance)
7 年前
Peter Bay Bastian
8fd68583
Preview is now actually hidden when inactive or hidden
7 年前
Tim Cooper
b1e5c75f
Update shader generation tests.
7 年前
Tim Cooper
e3f06249
Shader name is now the name of the file.
7 年前
Tim Cooper
8f5cab45
[fixes]Fix broken unit tests.
7 年前
GitHub
ea281f24
Merge pull request #41 from stramit/crash-fixes
Crash fixes
7 年前
Yuanxing Cai
a1e42ea7
Fixed the shortcut problem in a proper way.
7 年前
Yuanxing Cai
f0b691e4
* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
7 年前
GitHub
34657a4b
Update Unity branch in README.md
7 年前
Yuanxing Cai
77e26863
Merge branch 'master' into crash-fixes
7 年前
Tim Cooper
f9b09347
remove testable suffix (not needed)
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Tim Cooper
870f055f
Remove graph view.
7 年前
Tim Cooper
3ff875cf
minor tidy of files
7 年前
Yuanxing Cai
daa21fd3
Fixed a crash when deleting nodes from the graph.
7 年前
Tim Cooper
c54ee0eb
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
7 年前
Tim Cooper
761baa4b
Reuse editor window for a graph if the window is already open.
7 年前
Tim Cooper
d2627032
Start work on 'unit testing' each node.
7 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
7 年前
Mads Ronnow
87be495a
Getting rid of PreviewRenderUtility
Still a bit draft like. Needs to be properly checked for disposing of
data correctly.
Added checkboard background to preview. B
Bug: checkerboard disappears after windows loses and regains focus and
the node is moved around.
7 年前
Peter Bay Bastian
bdd1ae34
Make MaterialGraphPreviewGenerator disposable
7 年前
Mads Ronnow
edd8c41d
Now using RMS for texture compare
Added Assert Fail if text template doesn't exist.
7 年前
Mads Ronnow
f4f2a2f8
Fixed graph image comparison test and added graph shader text comparison in test
7 年前
Tim Cooper
defd6784
[fix]Partial fix to rendering not being updated. Not complete but getting there.
7 年前
Tim Cooper
16043416
update graph view.
7 年前
Tim Cooper
b1c4e62a
Post merge tidy.
7 年前