Sebastien Lagarde
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2b305b91
|
HDRenderPipeline: Remove unused code
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7 年前 |
Julien Ignace
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c1097c06
|
Fixed clear color parameter in some SetRenderTarget overloads
|
7 年前 |
Evgenii Golubev
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79e2a564
|
Fix formatting
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7 年前 |
Remy
|
1210c14d
|
Update 3001 with zbuffer debug view
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7 年前 |
GitHub
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e3f10134
|
Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
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7 年前 |
Julien Ignace
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15e143c1
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Temporary Fix for Post Processes
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7 年前 |
Evgenii Golubev
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78ee066f
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Precompute the phase constant
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7 年前 |
sebastienlagarde
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52efe7dd
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Fix issue with depth offset and velocity pass
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7 年前 |
Remy
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22d1cf5d
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Update 2201 template, priority seems corrected
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7 年前 |
sebastienlagarde
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83b753ad
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Julien Ignace
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fa58b33b
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Fixed some of the remaining problematic full screen passes (shadow and debug)
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7 年前 |
Evgenii Golubev
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5cde6c51
|
Further optimize the SH code
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7 年前 |
GitHub
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4c36ac1b
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Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Julien Ignace
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d57bd221
|
Fixed viewport for post HDRP rendering in the editor.
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7 年前 |
Evgenii Golubev
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f1562a13
|
Optimize the SH code
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7 年前 |
sebastienlagarde
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0a639940
|
Split files
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7 年前 |
Alex Lian
|
e9016313
|
Add function for preparing a project for editor tests
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7 年前 |
Julien Ignace
|
bac44977
|
Post merge fixes
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7 年前 |
Evgenii Golubev
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58c2d521
|
Mark functions as static
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7 年前 |
sebastienlagarde
|
6b5a7931
|
Apply on array
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7 年前 |
Paul Melamed
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8989d3ef
|
decal culling by distance with fade scale
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7 年前 |
Alex Lian
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fd8cb61d
|
Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
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7 年前 |
Julien Ignace
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950b560d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
Evgenii Golubev
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df7239df
|
Add a comment
|
7 年前 |
sebastienlagarde
|
e9d63252
|
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Paul Melamed
|
afca789b
|
intermediate commit, decal global properties and draw/fade distance
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7 年前 |
GitHub
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1728fbeb
|
Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
|
3d76f69e
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Evgenii Golubev
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bdb7b999
|
Evaluate the ambient probe outside of the loop
|
7 年前 |
GitHub
|
cf19b804
|
Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
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7 年前 |
Evgenii Golubev
|
3d08aa2e
|
Use the Cornette-Shanks phase function for the ambient lighting
|
7 年前 |
Sebastien Lagarde
|
2e3d9603
|
update comment
|
7 年前 |
Felipe Lira
|
824548ef
|
Fixed spot light shadows.
|
7 年前 |
Evgenii Golubev
|
d60971bd
|
Add another version of ComputeCubemapTexelSolidAngle()
|
7 年前 |
Sebastien Lagarde
|
c24ba107
|
Few adjustement
|
7 年前 |
Tim Cooper
|
903590af
|
fix submodule version
|
7 年前 |
Evgenii Golubev
|
f551dea4
|
Fix issues with viewID
|
7 年前 |
sebastienlagarde
|
8d855c64
|
try to compile
|
7 年前 |
GitHub
|
f565d43a
|
Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
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7 年前 |
Evgenii Golubev
|
4ab61ec7
|
Add basic light probe support to volumetric lighting
|
7 年前 |
sebastienlagarde
|
9afa4d41
|
First draft
|
7 年前 |
John
|
42efbec7
|
Set ss shadowmap RT format back to R8 from debug visualize.
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7 年前 |
Evgenii Golubev
|
7ce9f50d
|
Fix issues with domain reload
|
7 年前 |
sebastienlagarde
|
59dc8140
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
2d7df006
|
World space position reconstruction via unprojection
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7 年前 |
Evgenii Golubev
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58320a0e
|
Add a way to disable contribution of punctual lights
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7 年前 |
sebastienlagarde
|
97369805
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
89a55fab
|
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
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7 年前 |
Remy
|
901f41aa
|
Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
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7 年前 |
sebastienlagarde
|
950eb920
|
Update naming based on feedback
|
7 年前 |