35 次代码提交 (104a7bbc-9b8e-49f2-a34f-3de4f1e99c6b)

作者 SHA1 备注 提交日期
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
Paul Melamed ddee46ec fix decal rendering in editor 7 年前
Paul Melamed 8fd4e73b fix some empty lines and indentation 7 年前
Sebastien Lagarde 472e4d41 Update decal menu 7 年前
Paul Melamed 6a91487b Added CullingGroup API functionality for culling decal objects 7 年前
Paul Melamed a1129802 cleaned up gecal group culling code, mask blend uses total material blend 7 年前
Paul Melamed 650e9e97 clean up PR 7 年前
sebastienlagarde ab7e4641 HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic 7 年前
Paul Melamed 907898d9 Fix decal normal to world transform 7 年前
Paul Melamed b5295e0e add some comments explaining the transform from normal map to decal space 7 年前
Paul Melamed 2479dda2 Move world to decal calculation to shaders, remove the need to set property block in c# 7 年前
Paul Melamed 845cd5ab Store decals in sets per material and do an instanced draw for each set 7 年前
Paul Melamed 5ff3384b fix PR comments 7 年前
Paul Melamed e5b34b08 passing normalToWorld in material block properties 7 年前
Paul Melamed 27248787 Don't check textures slots in decal material validation 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
Paul Melamed 8c9541db Filling out HTile mask in DBuffer, fix for material foldout update on decal material change 7 年前
Paul Melamed afb8df01 Cleanup PR, add decal HTile mask defines 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Paul Melamed 8989d3ef decal culling by distance with fade scale 7 年前
Paul Melamed f3c562d5 Refactored decal system API to be able to add, delete and update decals without projector component 7 年前
Paul Melamed 92ea94ec clean up api refactor 7 年前
Paul Melamed b41682f1 Remove old version of UpdateCachedData 7 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 7 年前
Paul Melamed cc685e8d Add the ability to change decal shape with the handle ui control 7 年前
Paul Melamed ee6c1949 uv tiling working for opaques 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Paul Melamed daa031aa Allow decal projectors with null materials, so that users can still modify projector decals even when HDRP is not set as current pipeline. 7 年前
Paul Melamed dcfe380d Added affects transparency flag to decal projectors 7 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
Paul Melamed 8ebddf0c Changed how decal projector extents are modified in the UI, to make editing more intuitive 6 年前
Paul Melamed 9d5b9b62 Fix decal 'ghosts' 6 年前
Paul Melamed bd424212 enable editing of multiple decal projectors 6 年前
Paul Melamed 376207de Address PR comments and fix player build 6 年前
pastasfuture 75abaaa2 Improvements to decal projector editor gizmo. 6 年前