sebastienlagarde
1e57755a
Update changelog
7 年前
GitHub
6b170d6a
Merge pull request #1347 from Unity-Technologies/stacklit
Stacklit
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
sebastienlagarde
807a7d14
Fix directional light and shadow mask transition
The shadow mask transition now follow the shadow cascade transition
7 年前
GitHub
ed3cd1be
Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing
Fixed LoDFade instancing parameter to comply with latest C++ fix.
7 年前
Peter Bay Bastian
c3134b61
Refactor GenerateStandardTransforms
7 年前
GitHub
416e73db
Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs
Decals/tiled uvs
7 年前
Paul Melamed
04fcbfb6
updated changelog
7 年前
Peter Bay Bastian
a107a23e
Major shader generation refactor part 1
7 年前
Paul Melamed
fc4c8aff
uv tiling works for transparents
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Paul Melamed
ee6c1949
uv tiling working for opaques
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
sebastienlagarde
e95675e2
HDRP: Update changelog
7 年前
sebastienlagarde
791bb293
Update changelog
7 年前
GitHub
8e098fc1
Merge pull request #1342 from Unity-Technologies/Fix-issue-with-shadow-mask
Fix issue with Lightloop not using correctly the shadow mask flag
7 年前
sebastienlagarde
2712646c
Fix issue with Lightloop not using correctly the shadow mask flag
Fix fogbuz https://fogbugz.unity3d.com/f/cases/1010127/
7 年前
sebastienlagarde
5f36d9bb
Update meta file to 2018.2 version
7 年前
GitHub
b108579d
Merge pull request #1309 from Unity-Technologies/sg/move-repository
Move ShaderGraph into repository
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
sebastienlagarde
f2603da6
Remove ShaderGraph submodule
7 年前
GitHub
eeb59394
Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows
Fix issue with framesettings on HDRP Asset and debug windows
7 年前
sebastienlagarde
96ce456b
Fix issue with framesettings on HDRP Asset and debug windows
When the debug windows is open, the HDRP Asset runtime framesetting are
overwritten by the debug windows settings, whereas it is the debug
windows that should update itself.
7 年前
Frédéric Vauchelles
d5c1a104
Added toggle to raymarch behind objects
several stability fixes
7 年前
Frédéric Vauchelles
493c1fac
Added temporal filtering for HiZ
7 年前
Frédéric Vauchelles
58fc6522
Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
7 年前
Frédéric Vauchelles
96917261
Fixed game view debug for SSRT
7 年前
Frédéric Vauchelles
6f23a811
Jitter ray origin to add noise instead of banding when raymarching
7 年前
Frédéric Vauchelles
d228ca21
Added utility to debug in game view SSR
7 年前
Frédéric Vauchelles
c64d8d8a
Limiting mip level when raymarching near screen borders
7 年前
Frédéric Vauchelles
262145d7
Added debugs
Fixed screen space ray computation
7 年前
Frédéric Vauchelles
f994c6c3
displaye sampled color in HiZ for debug
7 年前
Frédéric Vauchelles
c0482898
Removed linear raymarch before HiZ, replaced with call intersection
7 年前
Frédéric Vauchelles
27865707
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
7 年前
Evgenii Golubev
ebb293eb
Temporarily disable tone mapping of volumetrics to avoid banding artifacts
7 年前
Yao Xiaoling
fc9758a0
Add EnableHeightBlending property to instruct unity to not to use heightmaps.
7 年前
Yao Xiaoling
b6cb6283
Revert unnecessary changes.
7 年前
Yao Xiaoling
5b75827c
Added terrain height based blending.
7 年前
Yao Xiaoling
695625a5
Move TerrainLitUI.cs to TerrainLit folder.
7 年前
Yao Xiaoling
93a66c4c
Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
7 年前
Felipe Lira
01256b7a
Removed dependency from pipeline asset in shadow map passes
7 年前
Felipe Lira
b918fecb
Addressed PR comments.
7 年前
GitHub
c91916ff
Merge pull request #1339 from Unity-Technologies/stacklit
Stacklit
7 年前
Stephane Laroche
c2350244
Fix generated shader include.
7 年前
Stephane Laroche
ed9250ea
Fix vlayering recompute per light option and make it a shader feature for easier testing.
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
uygar
1ee47a65
Updated changelog.
7 年前
GitHub
1d661e75
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
Add enableVolumetric in the FrameSettings
7 年前
GitHub
f78c0470
Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
7 年前
uygar
49acd69d
Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly.
7 年前