29 次代码提交 (0ec73af5-c371-4f09-b0e4-bfc947487ee7)

作者 SHA1 备注 提交日期
Felipe Lira 9f7c7922 Added custom shader material to set correctly shader keywords for LRRenderPipeline. 8 年前
Felipe Lira 00dbd214 Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture. 8 年前
Felipe Lira 870e00ba Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
Felipe Lira fba67c86 Name refactors and conversion from tabs to spaces. 8 年前
Felipe Lira 37ce1cf7 Added emission map. Upgrade selected, and specular power now has a similar computation to legacy ones (shininess multiply) so when upgrading projects lighting behaves more or like the same as legacy. 8 年前
Felipe Lira 85eec1f1 Added ReflectionCubemap support to lowend mobile. Added Material upgraders to most of legacy shaders. 8 年前
Felipe Lira 8753342a Implemented AssignNewShader callback to update shader keyword upon material upgrade. 8 年前
Felipe Lira 2c8a0775 Added Render queue support to lowend shader inspector. 8 年前
Felipe Lira 6b76e6ce Added emission self-illumin upgrader to low end mobile pipeline. 8 年前
Felipe Lira 06640421 Fixed upgrade issues regarding shininess values being zero. 8 年前
Felipe Lira 15fae8de Changed the upgrader to apply conversion parameters in the AssignNewShadertoMaterial callback so when changing the shader in the material UI it also upgrade properly. 8 年前
Felipe Lira 6c22422b Changes to lowend upgraders after material upgrader callback. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 8 年前
Felipe Lira ddbc0256 Added support to reflection probes. 8 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira 1f302ce7 Name refactor on ShaderGUIs 7 年前
Felipe Lira 0c75b7cd Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors. 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
GitHub 8f2d2fc8 Lw/receive shadows prop (#1830) 6 年前