Paul Melamed
|
2cf56db5
|
fix texture lod selection for clustered decals
|
7 年前 |
Evgenii Golubev
|
a3e9bdfc
|
Improve the support of orthographic rendering
|
7 年前 |
Evgenii Golubev
|
2202a083
|
Remove UnityPerCamera, introduce UnityPerView
|
7 年前 |
Jens Holm
|
42451460
|
Make reference names editable throught text field and add reference name sanitation
|
7 年前 |
Jens Holm
|
af05fcf1
|
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
|
7 年前 |
Jens Holm
|
ed5436e4
|
Make custom property names dirty the graph
|
7 年前 |
Jens Holm
|
8201871e
|
Add meta properties in the CopyPasteGraph
|
7 年前 |
Martin Thorzen
|
3d65bbd2
|
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
|
7 年前 |
Matt Dean
|
ee59804c
|
Update ChannelEnumControl to UIElements and USS
|
7 年前 |
Jens Holm
|
b68215c9
|
Add text field on properties to allow a custom reference name
|
7 年前 |
Peter Bay Bastian
|
0c641d4b
|
Fixed warnings from generated transform code
|
7 年前 |
Jens Holm
|
74c313c2
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
GitHub
|
09124350
|
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
|
7 年前 |
Peter Bay Bastian
|
03c0b504
|
Remove uses of .NET 4+ only API
|
7 年前 |
JavDevGames
|
082d7d93
|
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
|
7 年前 |
Matt Dean
|
eda467e3
|
Remove ref keywords
|
7 年前 |
Matt Dean
|
dcfde51b
|
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
|
7 年前 |
Matt Dean
|
88372b5f
|
Add ref keyword (fix)
|
7 年前 |
Martin Thorzen
|
b817a5cd
|
Removed unneccessary styling
|
7 年前 |
Matt Dean
|
70436083
|
Remove GC allocations on preview property collection
|
7 年前 |
Martin Thorzen
|
ed104fa3
|
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
|
7 年前 |
Matt Dean
|
15328c1d
|
Add support for Fixed gradient mode
|
7 年前 |
Martin Thorzen
|
1dfe50bd
|
Removed the control attributes
|
7 年前 |
Matt Dean
|
2a3637d0
|
Override GradientShaderProperty declaration for preview rendering
|
7 年前 |
Martin Thorzen
|
2fde6ea5
|
Moved the node settings menu to the right place.
|
7 年前 |
Matt Dean
|
348a9654
|
Change GetPreviewProperty to return list for multiple properties from one slot
|
7 年前 |
Martin Thorzen
|
2ff4fbd7
|
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
|
7 年前 |
Matt Dean
|
ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
|
7 年前 |
Martin Thorzen
|
a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
|
7 年前 |
Felipe Lira
|
caddf3df
|
Removed light sorting. We won't need it with multipass strategy.
|
7 年前 |
Felipe Lira
|
577f4336
|
fixed error in shadow sampling of local lights.
|
7 年前 |
Felipe Lira
|
fe8ef8dc
|
Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
|
7 年前 |
Aleksandr Kirillov
|
609209a9
|
Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
|
7 年前 |
Felipe Lira
|
7597374d
|
Split directional and local light shadow maps.
|
7 年前 |
Julien Ignace
|
575409ef
|
Fixed an issue when using wireframe without a full screen render target in HDRP
|
7 年前 |
GitHub
|
c8b5dd66
|
Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
|
7 年前 |
Evgenii Golubev
|
6737bfa1
|
Tabify
|
7 年前 |
lyndon homewood
|
0e2f2f9c
|
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
|
7 年前 |
Felipe Lira
|
a53eff3d
|
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
|
7 年前 |
Felipe Lira
|
2c105ee5
|
Fixed shadowmap leaking.
|
7 年前 |
Evgenii Golubev
|
1d711357
|
Merge 'upstream/master'
|
7 年前 |
Paul Melamed
|
fda16b62
|
Fix compile warning for decals about using derivatives inside a loop
|
7 年前 |
lyndon homewood
|
dc5e1aa0
|
Enabled the texture streaming debugging update in 2018.2
|
7 年前 |
Felipe Lira
|
1e0a5a30
|
Merge branch 'lw/shadow-optimization'
|
7 年前 |
GitHub
|
8dc77b62
|
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
|
7 年前 |
GitHub
|
fcff252a
|
Update HDRenderPipeline.md
|
7 年前 |
GitHub
|
8aa3aeb5
|
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
|
7 年前 |
GitHub
|
f79d38be
|
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
|
7 年前 |
GitHub
|
8ac0b4ee
|
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
|
7 年前 |
GitHub
|
8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
|
7 年前 |