5508 次代码提交 (0c97c0da-62b1-48dd-b2e7-d1fc3c80fee0)

作者 SHA1 备注 提交日期
sebastienlagarde 38bb305b HDRenderPipeline: fix issue in a graphic test about metapass 7 年前
GitHub 803b9604 Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug 7 年前
Julien Ignace 427df3eb Missing files 7 年前
sebastienlagarde 64b952d8 Add sRGB support for color picker debug 7 年前
GitHub 27e9fd00 Merge pull request #828 from EvgeniiG/master 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
GitHub 3fc9fef0 Merge pull request #824 from EvgeniiG/master 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
GitHub d85ad761 Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
GitHub a85fe8fe Merge pull request #826 from Unity-Technologies/Branch_WarningFix 7 年前
Remy 1460a3a6 Update GI Metapass template 7 年前
Julien Ignace 1a984f4b Bundle of warning fixes. 7 年前
Frédéric Vauchelles 1fb483ef [PlanarReflection] (wip) oblique frustrum drawing 7 年前
Remy c4cbf10c Add decal test scene 7 年前
GitHub 411083d3 Merge pull request #766 from Unity-Technologies/rthandle 7 年前
Frédéric Vauchelles 20e8e744 [PlanarReflection] Fixed standard refection probe proxy volume 7 年前
sebastienlagarde 04996a33 Another way to remove additional settings for shadow 7 年前
GitHub 2a9dd486 Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
Frédéric Vauchelles 085001f9 [PlanarProbe] Don't active planar probe when deactivated 7 年前
sebastienlagarde 21380ea7 Remove shadow dimmer on directional light 7 年前
Frédéric Vauchelles 6f37bc42 [PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前
Frédéric Vauchelles 2f071063 [PlanarReflection] Added handles for capture mirror 7 年前
uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
Frédéric Vauchelles 8b3b4aa8 [PlanarPRobe] Use oblique matrix for baked planar probes 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Frédéric Vauchelles 98ee4ecf [PlanarReflection] Updated UI 7 年前
uygar e374ee47 Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling. 7 年前
Frédéric Vauchelles 878fe6d0 [PlanarReflection] Fixed reflection probe 7 年前
Frédéric Vauchelles 7998876a [PlanarReflection] Fixed disabling planar probe 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
Paul Melamed e5b34b08 passing normalToWorld in material block properties 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 2ac82eae Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
John 5fcbd9af Cleanup, Integrations with Shadows.hlsl 7 年前
Felipe Lira c4fe41bb workaround to alleviate the bias cascade issue while we don't have a proper solution. 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前
Felipe Lira a6a06406 removed comment left out as mistake. 7 年前
Felipe Lira 35f80d17 Updated shadow constants to cache propertyID 7 年前
Felipe Lira 46d124a0 Added 5x5 Tent filtering on desktop. 7 年前
Felipe Lira 98d9ef89 Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前