5092 次代码提交 (0b584564-20e1-4c00-b15e-ec860eee7cc6)

作者 SHA1 备注 提交日期
bfogerty 5b4645b7 Procedural, Math, and UV Nodes 7 年前
Andre McGrail c127b19f -Moved cube map node 7 年前
Matt Dean 942d8736 Fixed dot error on RGBtoLuminance 7 年前
Matt Dean 2c5dc651 Cleanup 7 年前
Florent Guinier 7ae13517 SwizzleNode now working 7 年前
Tim Cooper 3094ee75 Merge branch 'new-importer-workflow' into hackweek2017 7 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 7 年前
Andre McGrail 2dbd4aa3 Added nodes 7 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 7 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 7 年前
Tim Cooper 8bbb99b1 fix up serialisation on load. 7 年前
Florent Guinier 6f40e6a8 Level node (this time working :)) 7 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 7 年前
Florent Guinier ce59a9db Step1 for LevelNode 7 年前
Tim Cooper c0b51820 fixing after merge 7 年前
Peter Bay Bastian 9e18b962 Temporarily disable pixel caching due to issues with IMGUI controls 7 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 7 年前
uygar 00cc82b2 Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass. 8 年前
uygar aa256e25 Merge branch 'master' into shadows 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
uygar 8844bd4a Added missing .meta files. 8 年前
Antti Tapaninen 204b52d0 Merge branch 'master' into metal 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Antti Tapaninen 1e761801 Merge branch 'master' into metal 8 年前
Antti Tapaninen 545f8b11 Merge branch 'master' into metal 8 年前
Antti Tapaninen b90e5b21 Revert "HLSLcc: workaround NaN issue on iOS" 8 年前
Antti Tapaninen 2df09bda Merge branch 'master' into metal 8 年前
Antti Tapaninen c46cb0b5 Merge branch 'master' into metal 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Antti Tapaninen eb5294a1 HLSLcc: workaround NaN issue on iOS 8 年前
Antti Tapaninen e9a6b7ab fix out of bounds issue 8 年前
uygar 641b5198 Removed unnecessary .orig files again. 8 年前
Antti Tapaninen 53b4031c unify with bigTileIdx code from lightlistbuild-clustered 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
uygar 3043024a First step in removing the old shadow system. Stubbed out the old system in HDRenderloop. 8 年前
uygar ce4c49e3 Fixed shadowmap rendertargets getting lost upon scene change. Also added cleanup code for rendertargets. 8 年前
uygar 0cc9116d Fixed UnpackShadowType going out of sync with changes made to ShadowBase.cs. 8 年前
uygar 612f8c68 Inverted the order of high and low precision for better compatibility with scenes that don't have any algorithm set. 0 will now default to 32bit precision PCF 1 tap. 8 年前
uygar 015180f0 Added checking the individual shadow fade distance per light to the shadow managers prune function. 8 年前
uygar 13bfd3f7 Changed texelSizeRcp passed into shaders from a float2 to a float4. The first xy coordinates are the actual texel size of the texture, whereas zw are the texelsizes relative to the viewport. 8 年前
uygar 1fca69f6 Modified the ShadowContext declaration macro. Only code for slots that are not zero will be generated. 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Antti Tapaninen a8edd715 Merge branch 'master' into metal 8 年前
Antti Tapaninen a38bee23 Merge branch 'master' into metal 8 年前
Antti Tapaninen 2cce2981 Merge branch 'master' into metal 8 年前
Filip Iliescu 996434fd update local copies of HLSLSupport and UnityStandardCore to match changes in Unity src tree and fix errors after updating 8 年前
Filip Iliescu db72d2ac Create test scene for Classic OnChip Deferred Renderloop 8 年前