Peter Bay Bastian
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15cfbb6f
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
ea126eba
|
Update shader error message
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7 年前 |
Jens Holm
|
ec88c9f3
|
Reigister postlayout callback on graphview rather than inspector view
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7 年前 |
Peter Bay Bastian
|
2a66a4bf
|
Remove selection stuff from inspector and move properties to the top
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7 年前 |
Jens Holm
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e72aef5a
|
Add resize handle class and reuse some resize handle uss styling in inspector window
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7 年前 |
Peter Bay Bastian
|
1a6d34eb
|
Output shader errors to console when uber shader has error
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7 年前 |
GitHub
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2d290890
|
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
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7 年前 |
Jens Holm
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f0203715
|
Ensure inspector winow to stay in editor window rect after window resize
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7 年前 |
Jens Holm
|
0ff2964b
|
Improve resize handling of inspector window
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7 年前 |
Jens Holm
|
429a5f71
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Make resizeing from left and top not move the inspector window when reaching minimum size
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7 年前 |
Jens Holm
|
9e48247a
|
Enlarge preview handle-bar size on inspector window
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7 年前 |
Jens Holm
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4978e50e
|
Put resize handles as invisible bars on edges of inspector window
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7 年前 |
Jens Holm
|
fc09a1d5
|
Change font-size in inspector window back to 11
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7 年前 |
Jens Holm
|
89613602
|
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
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7 年前 |
Jens Holm
|
8bd7923f
|
Add check for capture when draggable manipulator releases
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7 年前 |
Jens Holm
|
0b6e4066
|
Add resize icon to inspector preview and replace preview node resize handle with temporary icon
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7 年前 |
Jens Holm
|
82f3473f
|
Add resize handle to inspector window
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7 年前 |
Jens Holm
|
22adea01
|
Make graph inspector window not pinned to the right side of the editor window
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7 年前 |
Peter Bay Bastian
|
38e4110f
|
Move static methods out of AbstractMaterialNode
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7 年前 |
Peter Bay Bastian
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41e06942
|
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
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7 年前 |
Peter Bay Bastian
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35350e91
|
Remove function from Swizzle node, makes more sense to just write inline
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7 年前 |
Peter Bay Bastian
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0055dc00
|
Rename LegacyAttribute to FormerNameAttribute
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7 年前 |
Peter Bay Bastian
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c2183225
|
Make GetChannelCount return an integer rather than a number enum thingie
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7 年前 |
Peter Bay Bastian
|
ce482316
|
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
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7 年前 |
Peter Bay Bastian
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5ef7f04d
|
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
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7 年前 |
Peter Bay Bastian
|
d5813d06
|
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
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7 年前 |
Peter Bay Bastian
|
409a35e4
|
Add LegacyAttribute for declaring old class names directly on the node class
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7 年前 |
Peter Bay Bastian
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83c052cb
|
Various clean-ups to make code a bit more neat
|
7 年前 |
GitHub
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1f3752d8
|
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
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7 年前 |
GitHub
|
8e31e809
|
Merge branch 'master' into inspector-preview-mesh
|
7 年前 |
GitHub
|
1ebe97b0
|
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
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7 年前 |
Peter Bay Bastian
|
66497f01
|
Bump package version
|
7 年前 |
Tim Cooper
|
f79b8aa2
|
Add alpha clip threshold to PRB master.
|
7 年前 |
Tim Cooper
|
f2413918
|
fix up typo.
|
7 年前 |
Tim Cooper
|
7995a0e9
|
upgrading to new shader library.
|
7 年前 |
Felipe Lira
|
ac553840
|
Updated shaders after merge
|
7 年前 |
Felipe Lira
|
ddeb54b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
71f453af
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Julien Ignace
|
dd1baa91
|
Fixed "Baked sky" behavior in new sky volume system.
|
7 年前 |
Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
|
7 年前 |
Julien Ignace
|
7faea4fc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
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7 年前 |
Raymond Graham
|
5f8aef95
|
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
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7 年前 |
Raymond Graham
|
51c0d02a
|
module udpate
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7 年前 |
Raymond Graham
|
1118c956
|
Merge branch 'master' into motionVectorSupport
|
7 年前 |
Julien Ignace
|
b2315b94
|
Update default scene settings object creation to include exp fog and all relevant component.
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7 年前 |
Julien Ignace
|
d210135e
|
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
|
7 年前 |
Julien Ignace
|
daaa1360
|
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
|
7 年前 |
Julien Ignace
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033abbd6
|
More fixes with latest master.
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
fd3df2bf
|
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
|
7 年前 |