Peter Bay Bastian
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78c22505
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Handle delete via window and presenter rather than `MaterialGraphView`
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7 年前 |
Peter Bay Bastian
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04fedafb
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Support "Cut" command
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7 年前 |
Peter Bay Bastian
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9dd4edeb
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#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
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7 年前 |
Peter Bay Bastian
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b057a909
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Clean-up MaterialNodeView a bit
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7 年前 |
Peter Bay Bastian
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693b0aa5
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Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
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7 年前 |
Peter Bay Bastian
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315fa5db
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Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
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7 年前 |
Peter Bay Bastian
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1513eb00
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Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
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7 年前 |
Peter Bay Bastian
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45e02be9
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Rename *Drawer to *View
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7 年前 |
Peter Bay Bastian
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47925068
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#35 Unify {Graph,Material}NodePresenter
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7 年前 |
Peter Bay Bastian
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11134a7d
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Remove old inspector
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7 年前 |
Peter Bay Bastian
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485654b6
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#31 Graph inspector now lives inside graph editor window (also, it works again!)
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7 年前 |
Peter Bay Bastian
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696062ae
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#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
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ecb231e6
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#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
Peter Bay Bastian
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f59ddd5e
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#35 Remove meta file that got away
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7 年前 |
Peter Bay Bastian
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f2510f42
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#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |
Peter Bay Bastian
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f589fb80
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Preview rendering works again for non-time-dependent nodes
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7 年前 |
Peter Bay Bastian
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72c6ad7a
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Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |
Peter Bay Bastian
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dfe9bbae
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Enable pixel caching for nodes (should yield better performance)
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7 年前 |
Peter Bay Bastian
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8fd68583
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Preview is now actually hidden when inactive or hidden
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7 年前 |
Tim Cooper
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b1e5c75f
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Update shader generation tests.
|
7 年前 |
Tim Cooper
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e3f06249
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Shader name is now the name of the file.
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7 年前 |
Tim Cooper
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8f5cab45
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[fixes]Fix broken unit tests.
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7 年前 |
GitHub
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ea281f24
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Merge pull request #41 from stramit/crash-fixes
Crash fixes
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7 年前 |
Yuanxing Cai
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a1e42ea7
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Fixed the shortcut problem in a proper way.
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7 年前 |
Yuanxing Cai
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f0b691e4
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* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
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7 年前 |
GitHub
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34657a4b
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Update Unity branch in README.md
|
7 年前 |
Yuanxing Cai
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77e26863
|
Merge branch 'master' into crash-fixes
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7 年前 |
Tim Cooper
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f9b09347
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remove testable suffix (not needed)
|
7 年前 |
Tim Cooper
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28cf7cb6
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Upgrade to trunk based graph view.
|
7 年前 |
Tim Cooper
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870f055f
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Remove graph view.
|
7 年前 |
Tim Cooper
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3ff875cf
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minor tidy of files
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7 年前 |
Yuanxing Cai
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daa21fd3
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Fixed a crash when deleting nodes from the graph.
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7 年前 |
Tim Cooper
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c54ee0eb
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String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
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7 年前 |
Robert Srinivasiah
|
2f73a249
|
Fixed typos in BasicRenderPipeline
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7 年前 |
Filip Iliescu
|
04e8226d
|
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
|
7 年前 |
Filip Iliescu
|
15851ae5
|
remove unused files
|
7 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
7 年前 |
Filip Iliescu
|
bb97cb99
|
some comments
|
7 年前 |
Filip Iliescu
|
f28bc5a4
|
cleanup: reuse light matrix calculation code
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7 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
|
7 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
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7 年前 |
Filip Iliescu
|
46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
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7 年前 |
Filip Iliescu
|
b5178bda
|
add a reflection probe test to handle the HDR camera bug
|
7 年前 |
Filip Iliescu
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40bd91ef
|
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
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f10d63ca
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with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
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f7e8412b
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renderpass API mostly working although forward is inverted in Z for some reason
|
7 年前 |
Filip Iliescu
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3d513860
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WIP: renderpass refactor to enable both scene view and depth reads
|
7 年前 |
Filip Iliescu
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23202e49
|
merge in OnTileDeferredBranch after merging in master to it
|
7 年前 |