3020 次代码提交 (09c61d96-bac0-4e84-a93b-cb9b91546f1a)

作者 SHA1 备注 提交日期
Tim Cooper 1d641fec For final shader generation use the master node. 7 年前
Matt Dean f14af0f4 Added Cubemap nodes 7 年前
Peter Bay Bastian 9aa25c1e Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom 7 年前
Tim Cooper f559320c 'working' previews. 7 年前
Matt Dean 0eff0dec Add Normal unpack mode for Texture 2D Node 7 年前
Peter Bay Bastian fe10dc56 Fix bug causing preview to be now shown after creating a node 7 年前
Matt Dean 5131e8e1 Fixes for PR 7 年前
Tim Cooper 6f035d8a hack and slash. 7 年前
Peter Bay Bastian 0d6ff9c3 Flip change check in EnumControlView and remove unused field 7 年前
Matt Dean dadccc50 Merge branch 'master' into node-channel 7 年前
Matt Dean c3edb9c7 Ambient Node 7 年前
Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
GitHub a8dfafe4 Merge pull request #84 from Unity-Technologies/node-artistic-mask 7 年前
Matt Dean b53566fb Fog Node 7 年前
Peter Bay Bastian f463b52e Make HeightToNormal node use a UV slot rather than manually binding to UV channel 7 年前
Matt Dean d84ea3c2 Fixes for Depth Texture and Normals Texture Nodes 7 年前
Peter Bay Bastian cd4618e1 Add field dragger to vector inputs 7 年前
Matt Dean 7f9b8cab Motion Vector Texture Node 7 年前
Peter Bay Bastian e1281f8c Fixes for new node style 7 年前
Matt Dean 1daf0032 Normals Texture Node 7 年前
Peter Bay Bastian 7fd5c8ef Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph 7 年前
Matt Dean 874bec55 Depth Texture Node 7 年前
GitHub 8d403174 Merge pull request #83 from mathieum-unity/graphview-styling-updates 7 年前
Peter Bay Bastian 14bcb1d7 Full-resolution preview in blackboard 7 年前
Matt Dean 8e410579 Merge branch 'master' into node-artistic-adjustment 7 年前
Matt Dean 6a3937c7 Swizzle Node 7 年前
Matt Dean 7b095256 Transform Node Fixes 7 年前
Peter Bay Bastian 632951a4 a few updates to the party preview 7 年前
Matt Dean 66be97cf Split Node improvements 7 年前
Matt Dean e9a12809 Object Node 7 年前
Peter Bay Bastian b2ec0ce4 Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview 7 年前
mathieum-unity 1fda7c7b preview Collapse button only visible when hovering 7 年前
Matt Dean 96fb4fb6 Flip Node Improvements 7 年前
Matt Dean 7cc96aea Camera Node Improvements 7 年前
Peter Bay Bastian 016d19e2 Enable pixel cache on PortInputView 7 年前
Matt Dean 20cf4421 Flip Node 7 年前
Matt Dean 446c232d Screen Node 7 年前
Peter Bay Bastian abe8b7b6 Remove pixel cache disables in a few places 7 年前
Matt Dean 2cc3b58e Fix Channel Mask node 7 年前
Matt Dean c06cd050 Fixes for PR 7 年前
GitHub c646275f Merge pull request #588 from EvgeniiG/master 7 年前
GitHub 4f47fa6e Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Evgenii Golubev 816893ee Remove a magic number 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前